underdog666

Sweden
On FACEIT since 2014 171 matches tracked 73 matches in 30 days
Last updated:

How does underdog666 play?

Rating 1.02 K/R 0.73 ADR 79.6 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 171 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 52%+1 pp · Ø 51% better than 53%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 49%−1 pp · Ø 50% better than 42%
AWP share of kills 17%+5 pp · Ø 12% better than 80%
K/D 1.02−0.02 · Ø 1.04 better than 40%
Pistol kills per match 4.4
Knife kills 5 in 171 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 19%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 33x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.8 · Ø 4.3 better than 31%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 34%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether underdog666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 135 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.78.

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −130 ELO
54 matches · 48% win rate
In match 3 of the day −77 ELO
25 matches · 48% win rate
Between 12:00 and 18:00 −40 ELO, win rate 46%
On Thursdays −53 ELO, win rate 46%

underdog666 loses the most ELO on Mirage: −130 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Anubis
  2. Most kills in a match: 31 · Anubis
  3. Reached level 10 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Recorded match no. 100 · Cache

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 35%
0.73 better than 42%
82.1 better than 54%
1.02 better than 43%
46% of 213 duels better than 19%
44% of 36 situations better than 69%
Anubis35
66% better than 87%
0.76 better than 57%
82.6 better than 56%
1.07 better than 59%
56% of 154 duels better than 75%
33% of 18 situations better than 38%
Cache20
80% better than 96%
0.75 better than 53%
77.6 better than 36%
1.11 better than 67%
66% of 59 duels better than 93%
58% of 12 situations better than 86%
Dust 218
44% better than 21%
0.64 better than 8%
72.2 better than 9%
0.91 better than 10%
46% of 85 duels better than 19%
50% of 8 situations better than 80%
Inferno17
47% better than 24%
0.72 better than 33%
77.5 better than 23%
0.98 better than 23%
55% of 62 duels better than 59%
30% of 10 situations better than 28%
Ancient16
50% better than 40%
0.70 better than 25%
76.6 better than 22%
0.97 better than 24%
48% of 44 duels better than 30%
50% of 10 situations better than 81%
Nuke10
70% -
0.77 -
82.2 -
1.12-
57% of 47 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How underdog666 plays

Across 171 matches underdog666 averages K/R 0.73, ADR 79.6 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Cache with a 80% win rate in 20 matches. In 66 of 171 matches the rating was 1.10 or higher (39%), in 66 it was below 0.90. In 163 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: November 2026 at 1.08. underdog666 loses the most ELO on Mirage (−130 ELO, win rate 48%). Things go best on Anubis (+56 ELO, win rate 66%). From match no. 5 of the day on, things go best: 70% win rate, +25 ELO. Last 30 days: 73 matches, win rate 67%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.