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undercover_

USA
On FACEIT since 2017 121 matches tracked 48 matches in 30 days
ELO ▲ 26
2,261
30-day peak: 2,343
Rank NA ▲ 447 places
#3,742
USA #2,870 in USA
30 days · prev. #4,189 · best #2,692
Last updated:

How does undercover_ play?

Rating 1.09 K/R 0.79 ADR 89.2 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 121 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average.
Damage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 38%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.09+0.05 · Ø 1.04 better than 67%
Pistol kills per match 3.4
Knife kills 1 in 121 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 83%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 24x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 57%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.1, Headshots +3 pp, Win rate +10 pp, ELO +186
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −117 ELO
33 matches · 52% win rate
In match 2 of the day −43 ELO
35 matches · 46% win rate

undercover_ loses the most ELO on Dust 2: −117 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 37%
0.80 better than 74%
90.2 better than 86%
1.08 better than 64%
54% of 192 duels better than 65%
47% of 19 situations better than 74%
Dust 233
52% right on the average
0.74 right on the average
85.7 better than 71%
1.02 better than 42%
55% of 137 duels better than 69%
40% of 25 situations better than 57%
Cache15
60% better than 69%
0.83 better than 82%
92.1 better than 85%
1.19 better than 84%
52% of 65 duels right on the average
36% of 11 situations better than 44%
Ancient14
50% -
0.81 -
88.4 -
1.09-
52% of 56 duels -
17% of 12 situations -
Anubis9
78% -
0.86 -
91.1 -
1.23-
49% of 39 duels -
25% of 4 situations -
Vertigo4
0% -
0.88 -
97.2 -
1.16-
45% of 11 duels -
0% of 2 situations -
Nuke3
33% -
0.86 -
101.2 -
1.05-
27% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How undercover_ plays

Across 121 matches undercover_ averages K/R 0.79, ADR 89.2 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 89.2, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 48% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 55 of 121 matches the rating was 1.10 or higher (45%), in 39 it was below 0.90. In 114 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. undercover_ loses the most ELO on Dust 2 (−117 ELO, win rate 52%). Things go best on Mirage (+4 ELO, win rate 49%). Match no. 1 of the day goes best: 56% win rate, −34 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.1, Headshots +3 pp, Win rate +10 pp, ELO +186. Last 30 days: 48 matches, win rate 54%, net ELO −203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.