uncJezaaa

Serbia
On FACEIT since 2015 273 matches tracked 82 matches in 30 days
Last updated:

How does uncJezaaa play?

Rating 0.99 K/R 0.71 ADR 77.3 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 273 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 65%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.00−0.02 · Ø 1.02 better than 46%
Pistol kills per match 2.6
Knife kills 5 in 273 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 34%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 45%
4Ks and aces 26x 4K, 3 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 76.8
▼ Got worse
Headshots −10 pp, Win rate −4 pp, ELO −61

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
68 matches · 49% win rate
In match 4 of the day +50 ELO
39 matches · 46% win rate
On Thursdays +28 ELO, win rate 32%

uncJezaaa loses the most ELO on Mirage: −27 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.14 · Cache
  3. Reached level 10 · Ancient
  4. Longest win streak: 11 wins in a row · Cache
  5. Most kills in a match: 38 · Cache

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
49% better than 42%
0.69 better than 32%
76.0 better than 30%
0.97 better than 34%
44% of 321 duels better than 16%
45% of 49 situations better than 72%
Mirage68
49% better than 44%
0.69 better than 31%
73.4 better than 18%
0.98 better than 38%
51% of 213 duels better than 54%
40% of 48 situations better than 59%
Ancient36
69% better than 95%
0.80 better than 83%
87.9 better than 86%
1.12 better than 85%
62% of 139 duels better than 95%
25% of 20 situations better than 19%
Anubis30
53% better than 57%
0.67 better than 23%
77.2 better than 35%
0.92 better than 21%
56% of 97 duels better than 80%
31% of 16 situations better than 33%
Cache27
52% -
0.72 -
77.9 -
1.02-
49% of 104 duels -
27% of 15 situations -
Inferno22
45% better than 24%
0.69 better than 31%
75.9 better than 29%
0.98 better than 34%
51% of 80 duels better than 43%
46% of 13 situations better than 67%
Nuke3
33% -
0.72 -
81.2 -
0.89-
63% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uncJezaaa plays

Across 273 matches uncJezaaa averages K/R 0.71, ADR 77.3 and a rating of 0.99. Most room to improve: Utility hit rate at 29%, better than only 15% of level 9 players. Averages 15.6 kills per match with 51% headshots. The strongest map is Ancient with a 69% win rate in 36 matches. In 86 of 273 matches the rating was 1.10 or higher (32%), in 120 it was below 0.90. In 231 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. uncJezaaa loses the most ELO on Mirage (−27 ELO, win rate 49%). Things go best on Inferno (+81 ELO, win rate 45%). Match no. 1 of the day goes best: 58% win rate, +76 ELO. Got weaker: Headshots −10 pp, Win rate −4 pp, ELO −61. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 76.8. Last 30 days: 82 matches, win rate 49%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.