unI9v

France
On FACEIT since 2021 164 matches tracked 40 matches in 30 days
ELO ▲ 213
2,030
30-day peak: 2,030
Rank SA ▲ 2,150 places
#6,420
France #14 in France
30 days · prev. #8,570 · best #6,115
Last updated:

How does unI9v play?

Rating 1.08 K/R 0.77 ADR 82.0 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 164 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 6 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 64%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether unI9v is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 164 matches, all from the last 3 months.

Kills per round (K/R)

0.87
SepOctNov

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −56 ELO
21 matches · 43% win rate
On Dust 2 −48 ELO
33 matches · 39% win rate

unI9v loses the most ELO in match 3 of the day: −56 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 36 · Mirage
  4. Highest rating in a match: 2.46 · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
56% better than 68%
0.83 better than 86%
87.1 better than 79%
1.14 better than 82%
60% of 360 duels better than 90%
29% of 41 situations better than 25%
Dust 233
39% better than 12%
0.72 better than 42%
75.5 better than 24%
1.02 better than 47%
52% of 151 duels better than 57%
20% of 10 situations better than 10%
Ancient19
63% better than 86%
0.70 better than 27%
76.2 better than 22%
1.00 better than 39%
47% of 59 duels better than 26%
33% of 12 situations better than 40%
Anubis17
41% better than 17%
0.75 better than 55%
82.9 better than 62%
1.05 better than 56%
59% of 68 duels better than 85%
25% of 12 situations better than 20%
Cache12
50% -
0.63 -
72.3 -
0.88-
52% of 65 duels -
33% of 6 situations -
Nuke5
20% -
0.85 -
83.4 -
1.15-
60% of 15 duels -
0% of 4 situations -
Inferno4
0% -
0.81 -
88.3 -
1.10-
64% of 11 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How unI9v plays

Across 164 matches unI9v averages K/R 0.77, ADR 82.0 and a rating of 1.08. Biggest strength: Opening duels won at 56%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 75 of 164 matches the rating was 1.10 or higher (46%), in 58 it was below 0.90. In 164 matches with detailed stats: 19 4Ks and 6 aces. unI9v loses the most ELO in match 3 of the day (−56 ELO, win rate 43%). Things go best on Mirage (+40 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +24 ELO. Last 30 days: 40 matches, win rate 68%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.