ulqui

Canada
On FACEIT since 2022 310 matches tracked 41 matches in 30 days
ELO ▲ 75
2,427
30-day peak: 2,427
Rank NA ▲ 485 places
#2,101
Canada #263 in Canada
30 days · prev. #2,586 · best #2,032
Last updated:

How does ulqui play?

Rating 1.04 (from 294 matches) K/R 0.74 ADR 84.5 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 294 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.05+0.01 · Ø 1.04 better than 53%
Pistol kills per match 2.9
Knife kills 1 in 310 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 36%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 48%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 42x 4K, 5 aces in 234 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +125
= Stayed the same
ADR at 83.2, Headshots at 56%, Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.05

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −115 ELO
68 matches · 41% win rate
On Mirage −96 ELO
74 matches · 46% win rate
On Sundays −25 ELO, win rate 47%

ulqui loses the most ELO from match 5 of the day: −115 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.45 · Inferno
  3. Most kills in a match: 51 · Dust 2
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
52% better than 48%
0.76 better than 59%
85.9 better than 73%
1.07 better than 59%
53% of 312 duels better than 60%
39% of 54 situations better than 52%
Mirage74
46% better than 28%
0.71 better than 34%
81.5 better than 54%
0.97 better than 27%
47% of 268 duels better than 25%
24% of 41 situations better than 12%
Ancient39
54% better than 56%
0.76 better than 55%
85.2 better than 66%
1.06 better than 58%
52% of 138 duels right on the average
39% of 33 situations right on the average
Anubis38
58% better than 69%
0.70 better than 28%
82.7 better than 56%
0.98 better than 28%
45% of 152 duels better than 18%
32% of 19 situations better than 33%
Nuke27
67% better than 84%
0.76 better than 54%
87.1 better than 69%
1.04 better than 47%
49% of 101 duels better than 34%
46% of 13 situations better than 70%
Inferno23
65% better than 80%
0.78 better than 65%
89.9 better than 81%
1.16 better than 76%
61% of 112 duels better than 87%
60% of 10 situations better than 91%
Cache20
25% -
0.75 -
80.2 -
1.05-
53% of 58 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ulqui plays

Across 310 matches ulqui averages K/R 0.74 and ADR 84.5; the rating across the 294 rated matches is 1.04. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Nuke with a 67% win rate in 27 matches. In 111 of 294 matches the rating was 1.10 or higher (38%), in 106 it was below 0.90. In 234 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: July 2026 at 1.08. ulqui loses the most ELO from match 5 of the day (−115 ELO, win rate 41%). Things go best in match 3 of the day (+125 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +125 ELO. Improved over the last three months: ELO +125. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 83.2, Headshots at 56%, Win rate at 51%. Last 30 days: 41 matches, win rate 54%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.