ulB12

AR
67 matches tracked
ELO
2,124
Peak across the last 67 matches: 2,124
Rank SA ▲ 21 places
#4,250
AR #857 in AR
30 days · prev. #4,271 · best #4,115
Last updated:

How does ulB12 play?

Rating 1.31 K/R 0.89 ADR 94.4 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 93%
Rating distribution from 67 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 36% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 4% very weak below 0.75 3%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

5.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 98%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 5.1+3.4 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.02).

Headshot rate 46%−4 pp · Ø 50% better than 30%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.43+0.41 · Ø 1.02 better than 99%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

4.4 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 60%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 4.4+2.1 · Ø 2.3 better than 99%
4Ks and aces 17x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 64%
Enemies flashed per round 0.60+0.31 · Ø 0.29 better than 97%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +239
= Stayed the same
Win rate at 59%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −9.9

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.86 (at the start 0.95). Well above the average (0.73).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
24 matches · 58% win rate

ulB12 loses the most ELO on Mirage: −1 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
58% better than 76%
0.90 better than 96%
96.1 better than 97%
1.30 better than 98%
52% of 111 duels better than 58%
41% of 22 situations better than 59%
Dust 217
65% better than 90%
0.98 better than 99%
102.4 better than 99%
1.43 better than 99%
61% of 94 duels better than 94%
40% of 20 situations better than 56%
Inferno10
50% -
0.85 -
89.3 -
1.26-
71% of 55 duels -
60% of 30 situations -
Cache4
25% -
1.10 -
109.7 -
1.53-
62% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ulB12 plays

Across 67 matches ulB12 averages K/R 0.89, ADR 94.4 and a rating of 1.31. Biggest strength: Rating at 1.31, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 20.2 kills per match with 46% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 47 of 67 matches the rating was 1.10 or higher (70%), in 5 it was below 0.90. In 46 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.39. ulB12 loses the most ELO on Mirage (−1 ELO, win rate 58%). Improved over the last three months: Headshots +6 pp, ELO +239. Got weaker: K/R −0.09, Rating −0.12, ADR −9.9. Unchanged in recent months: Win rate at 59%. Last 30 days: 4 matches, win rate 50%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.