ukkushu

Sweden
On FACEIT since 2022 123 matches tracked 81 matches in 30 days
ELO ▼ 138
2,055
30-day peak: 2,193
Rank EU
#220,002
Sweden #5,422 in Sweden
Last updated:

How does ukkushu play?

Rating 1.05 (from 122 matches) K/R 0.75 ADR 78.3 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 122 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (49%).

Headshot rate 31%−18 pp · Ø 49% better than 1%
AWP share of kills 50%+38 pp · Ø 12% better than 99%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.2
Knife kills 2 in 123 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 11x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 17%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 78.7, Headshots at 31%, ELO at 2,055
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −73 ELO
41 matches · 32% win rate
On Mirage −26 ELO
47 matches · 53% win rate
Between 0:00 and 6:00 −48 ELO, win rate 31%
On Fridays +24 ELO, win rate 35%

ukkushu loses the most ELO in match 1 of the day: −73 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
53% better than 55%
0.76 better than 61%
78.2 better than 37%
1.05 better than 58%
55% of 240 duels better than 72%
50% of 28 situations better than 81%
Anubis21
38% better than 13%
0.82 better than 82%
82.1 better than 57%
1.13 better than 79%
51% of 138 duels right on the average
14% of 14 situations better than 6%
Dust 218
39% better than 12%
0.78 better than 69%
81.9 better than 55%
1.13 better than 77%
54% of 99 duels better than 66%
46% of 13 situations better than 73%
Cache15
47% better than 27%
0.70 better than 36%
74.3 better than 25%
1.02 right on the average
54% of 50 duels better than 66%
33% of 12 situations better than 38%
Nuke9
33% -
0.57 -
67.0 -
0.74-
52% of 29 duels -
40% of 5 situations -
Ancient7
0% -
0.58 -
69.0 -
0.80-
38% of 24 duels -
50% of 4 situations -
Inferno6
50% -
0.80 -
84.3 -
1.10-
64% of 36 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ukkushu plays

Across 123 matches ukkushu averages K/R 0.75 and ADR 78.3; the rating across the 122 rated matches is 1.05. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 31%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 31% headshots. The strongest map is Mirage with a 53% win rate in 47 matches. In 48 of 122 matches the rating was 1.10 or higher (39%), in 34 it was below 0.90. In 81 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. ukkushu loses the most ELO in match 1 of the day (−73 ELO, win rate 32%). Things go best in match 3 of the day (+24 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +24 ELO. Improved over the last three months: Win rate +11 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 78.7, Headshots at 31%, ELO at 2,055. Last 30 days: 81 matches, win rate 47%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.