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ukitohN

Argentina
On FACEIT since 2015 354 matches tracked 72 matches in 30 days
ELO ▲ 18
2,789
30-day peak: 2,814
Rank SA ▼ 52 places
#411
Argentina #138 in Argentina
30 days · prev. #359 · best #359
Last updated:

How does ukitohN play?

Rating 1.16 K/R 0.83 ADR 89.2 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 354 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.7
Knife kills 10 in 354 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 80%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 90x 4K, 9 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +276
= Stayed the same
K/R at 0.82, Rating at 1.15, ADR at 88.5, Headshots at 59%
▼ Got worse
Win rate −10 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −108 ELO
71 matches · 49% win rate
In match 4 of the day −69 ELO
39 matches · 49% win rate
On Fridays −95 ELO, win rate 42%

ukitohN loses the most ELO in match 2 of the day: −108 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
56% better than 62%
0.81 better than 74%
87.3 better than 75%
1.13 better than 74%
54% of 600 duels better than 62%
34% of 53 situations better than 36%
Dust 2108
56% better than 59%
0.84 better than 83%
91.7 better than 88%
1.18 better than 82%
52% of 559 duels right on the average
36% of 53 situations better than 43%
Cache42
50% better than 30%
0.86 better than 80%
91.5 better than 77%
1.21 better than 78%
58% of 233 duels better than 69%
62% of 26 situations better than 91%
Nuke41
56% right on the average
0.86 better than 83%
88.9 better than 76%
1.21 better than 82%
58% of 233 duels better than 75%
48% of 25 situations better than 70%
Inferno15
53% better than 34%
0.80 better than 56%
88.9 better than 67%
1.16 better than 62%
50% of 90 duels better than 23%
10% of 10 situations better than 4%
Anubis12
50% -
0.78 -
86.7 -
1.11-
51% of 67 duels -
0% of 3 situations -
Ancient8
38% -
0.69 -
76.1 -
0.96-
51% of 37 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ukitohN plays

Across 354 matches ukitohN averages K/R 0.83, ADR 89.2 and a rating of 1.16. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 59% headshots. The strongest map is Dust 2 with a 56% win rate in 108 matches. In 195 of 354 matches the rating was 1.10 or higher (55%), in 86 it was below 0.90. In 341 matches with detailed stats: 90 4Ks and 9 aces. Best month by rating: June 2026 at 1.23. ukitohN loses the most ELO in match 2 of the day (−108 ELO, win rate 49%). Things go best on Dust 2 (+176 ELO, win rate 56%). Improved over the last three months: ELO +276. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.15, ADR at 88.5, Headshots at 59%. Last 30 days: 72 matches, win rate 50%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.