ukijadsa666

Ukraine
On FACEIT since 2023 1,132 matches tracked 180 matches in 30 days
ELO ▲ 244
2,977
30-day peak: 3,096
Rank NA ▲ 215 places
#312
Ukraine #14 in Ukraine
30 days · prev. #527 · best #213
Last updated:

How does ukijadsa666 play?

Rating 1.05 (from 816 matches) K/R 0.77 ADR 86.7 from 1,132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 172 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (774 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.6 from the last 172
Knife kills 4 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 61%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 143x 4K, 16 aces in 774 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 47%+13 pp · Ø 34% better than 99%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 75%+4 pp · Ø 71% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.79, Rating at 1.07, ADR at 87.5, ELO at 2,977
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.79 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −278 ELO
63 matches · 41% win rate
In match 1 of the day −258 ELO
29 matches · 34% win rate
Between 18:00 and 24:00 +12 ELO, win rate 47%
On Saturdays −56 ELO, win rate 30%

ukijadsa666 loses the most ELO on Mirage: −278 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
41% better than 9%
0.73 better than 37%
81.2 better than 46%
0.98 better than 24%
50% of 338 duels better than 37%
41% of 22 situations better than 58%
Anubis41
59% better than 66%
0.85 better than 88%
92.2 better than 91%
1.17 better than 82%
56% of 243 duels better than 71%
16% of 25 situations better than 7%
Dust 232
56% better than 59%
0.82 better than 78%
90.2 better than 85%
1.10 better than 62%
61% of 191 duels better than 90%
44% of 16 situations better than 66%
Ancient18
61% better than 75%
0.84 better than 84%
91.3 better than 86%
1.13 better than 74%
64% of 143 duels better than 96%
27% of 15 situations better than 21%
Cache10
60% -
0.74 -
81.8 -
1.04-
49% of 57 duels -
33% of 6 situations -
Inferno8
50% -
0.79 -
86.1 -
1.07-
44% of 41 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ukijadsa666 plays

Across 1,132 matches ukijadsa666 averages K/R 0.77 and ADR 86.7; the rating across the 816 rated matches is 1.05. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 75 of 172 matches the rating was 1.10 or higher (44%), in 57 it was below 0.90. In 774 matches with detailed stats: 143 4Ks and 16 aces. Best month by rating: November 2026 at 1.14. ukijadsa666 loses the most ELO on Mirage (−278 ELO, win rate 41%). Things go best in match 4 of the day (+296 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, +296 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.07, ADR at 87.5, ELO at 2,977. Last 30 days: 180 matches, win rate 49%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.