uhtredzera

Brazil
217 matches tracked 49 matches in 30 days
ELO ▼ 225
2,256
30-day peak: 2,481
Rank SA ▼ 61 places
#2,682
BR #1,665 in BR
30 days · prev. #2,621 · best #2,616
Last updated:

How does uhtredzera play?

Rating 1.07 (from 199 matches) K/R 0.76 ADR 83.6 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 199 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 42%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.05+0.05 · Ø 1.00 better than 56%
Pistol kills per match 3.2
Knife kills 6 in 217 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 42%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 30x 4K, 6 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 89%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 64%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 83.7
▼ Got worse
Headshots −2 pp, Win rate −8 pp, ELO −95

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Slightly above the average (0.72).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −154 ELO
68 matches · 41% win rate
On Anubis −38 ELO
35 matches · 57% win rate
On Tuesdays +132 ELO, win rate 48%

uhtredzera loses the most ELO in match 1 of the day: −154 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient57
56% better than 62%
0.75 better than 53%
83.6 better than 65%
1.06 better than 60%
52% of 267 duels right on the average
47% of 38 situations better than 73%
Nuke44
50% better than 31%
0.79 better than 63%
85.1 better than 67%
1.12 better than 70%
51% of 200 duels better than 44%
43% of 28 situations better than 58%
Anubis35
57% better than 66%
0.79 better than 73%
86.7 better than 79%
1.10 better than 72%
51% of 135 duels better than 45%
41% of 22 situations better than 59%
Dust 235
60% better than 80%
0.74 right on the average
79.1 better than 39%
1.04 right on the average
46% of 130 duels better than 23%
18% of 11 situations better than 8%
Mirage20
50% better than 44%
0.74 right on the average
83.0 better than 61%
1.03 right on the average
46% of 100 duels better than 20%
33% of 9 situations better than 36%
Inferno19
47% better than 23%
0.68 better than 16%
79.0 better than 33%
0.93 better than 11%
50% of 109 duels better than 32%
22% of 9 situations better than 14%
Cache6
17% -
0.82 -
94.1 -
1.13-
45% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uhtredzera plays

Across 217 matches uhtredzera averages K/R 0.76 and ADR 83.6; the rating across the 199 rated matches is 1.07. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 60% win rate in 35 matches. In 83 of 199 matches the rating was 1.10 or higher (42%), in 71 it was below 0.90. In 151 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: July 2026 at 1.10. uhtredzera loses the most ELO in match 1 of the day (−154 ELO, win rate 41%). Things go best in match 2 of the day (+74 ELO, win rate 64%). From match no. 5 of the day on, things go best: 75% win rate, +40 ELO. Got weaker: Headshots −2 pp, Win rate −8 pp, ELO −95. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 83.7. Last 30 days: 49 matches, win rate 39%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.