uhewiheajksh

Kosovo
On FACEIT since 2020 261 matches tracked 64 matches in 30 days
ELO ▲ 22
2,135
30-day peak: 2,190
Rank EU
#174,834
Kosovo #1,686 in Kosovo
Last updated:

How does uhewiheajksh play?

Rating 1.00 K/R 0.75 ADR 81.7 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 261 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 4%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.97−0.06 · Ø 1.03 better than 27%
Pistol kills per match 3.4
Knife kills 1 in 261 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 61%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 6 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 30%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 29%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.12, ADR +10.4, Headshots +3 pp
= Stayed the same
Win rate at 51%, ELO at 2,135
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
26 matches · 62% win rate
On Inferno −15 ELO
29 matches · 31% win rate
On Mondays −5 ELO, win rate 39%

uhewiheajksh loses the most ELO on Anubis: −23 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 1.97 · Ancient
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
53% better than 54%
0.72 better than 41%
78.9 better than 39%
0.97 better than 27%
52% of 404 duels better than 55%
33% of 30 situations better than 37%
Mirage51
45% better than 27%
0.78 better than 70%
86.2 better than 76%
1.04 better than 53%
46% of 326 duels better than 22%
43% of 21 situations better than 64%
Ancient47
55% better than 62%
0.75 better than 53%
80.0 better than 44%
1.03 right on the average
56% of 252 duels better than 74%
33% of 30 situations better than 38%
Inferno29
31% better than 3%
0.72 better than 35%
82.8 better than 49%
0.90 better than 7%
50% of 210 duels better than 34%
8% of 12 situations better than 3%
Anubis26
62% better than 80%
0.76 better than 59%
83.2 better than 61%
1.02 better than 46%
48% of 148 duels better than 27%
33% of 9 situations better than 39%
Nuke21
67% better than 85%
0.74 better than 39%
78.6 better than 35%
1.02 better than 38%
55% of 133 duels better than 62%
25% of 12 situations better than 15%
Cache14
36% -
0.78 -
85.7 -
1.05-
50% of 111 duels -
0% of 4 situations -
Vertigo3
33% -
0.68 -
82.6 -
0.78-
59% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uhewiheajksh plays

Across 261 matches uhewiheajksh averages K/R 0.75, ADR 81.7 and a rating of 1.00. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 94 of 261 matches the rating was 1.10 or higher (36%), in 111 it was below 0.90. In 205 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: November 2026 at 1.09. uhewiheajksh loses the most ELO on Anubis (−23 ELO, win rate 62%). Things go best on Dust 2 (+80 ELO, win rate 53%). Match no. 4 of the day goes best: 56% win rate, −35 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +10.4, Headshots +3 pp. Unchanged in recent months: Win rate at 51%, ELO at 2,135. Last 30 days: 64 matches, win rate 48%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.