ugly888

South Korea
On FACEIT since 2024 494 matches tracked 181 matches in 30 days
ELO ▼ 39
2,421
30-day peak: 2,460
Rank EU
#72,701
South Korea #1,146 in South Korea
Last updated:

How does ugly888 play?

Rating 1.21 (from 477 matches) K/R 0.86 ADR 87.0 from 494 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 477 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 35% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (437 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.26+0.23 · Ø 1.03 better than 95%
Pistol kills per match 3.2
Zeus kills4 in 494 matches
Knife kills 8 in 494 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 123x 4K, 11 aces in 437 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 10%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +405
= Stayed the same
K/R at 0.86, Rating at 1.21, ADR at 87.1
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months unchanged at 0.86. Well above the average (0.74).

Patterns

From the last 494 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −110 ELO
79 matches · 51% win rate
In match 3 of the day −69 ELO
70 matches · 43% win rate
On Thursdays −94 ELO, win rate 44%

ugly888 loses the most ELO on Ancient: −110 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Dust 2
  2. Most kills in a match: 51 · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 494 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage210
47% better than 30%
0.86 better than 91%
87.2 better than 79%
1.20 better than 91%
60% of 947 duels better than 91%
43% of 132 situations better than 63%
Dust 293
56% better than 66%
0.90 better than 96%
90.4 better than 87%
1.32 better than 97%
65% of 397 duels better than 97%
42% of 72 situations better than 61%
Ancient79
51% better than 44%
0.88 better than 94%
89.3 better than 83%
1.22 better than 92%
59% of 332 duels better than 87%
26% of 53 situations better than 23%
Anubis58
53% right on the average
0.85 better than 92%
87.8 better than 83%
1.20 better than 92%
56% of 259 duels better than 74%
40% of 47 situations better than 57%
Nuke24
38% better than 8%
0.78 better than 64%
75.9 better than 27%
1.11 better than 68%
47% of 103 duels better than 22%
37% of 19 situations better than 36%
Cache15
53% -
0.73 -
77.5 -
1.04-
58% of 84 duels -
25% of 4 situations -
Inferno12
58% -
0.78 -
81.6 -
1.10-
55% of 42 duels -
40% of 5 situations -
Vertigo3
67% -
0.55 -
56.9 -
0.87-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ugly888 plays

Across 494 matches ugly888 averages K/R 0.86 and ADR 87.0; the rating across the 477 rated matches is 1.21. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 19.2 kills per match with 47% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 290 of 477 matches the rating was 1.10 or higher (61%), in 99 it was below 0.90. In 437 matches with detailed stats: 123 4Ks and 11 aces. Best month by rating: November 2026 at 1.28. ugly888 loses the most ELO on Ancient (−110 ELO, win rate 51%). Things go best in match 1 of the day (+127 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +127 ELO. Improved over the last three months: Win rate +6 pp, ELO +405. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.21, ADR at 87.1. Last 30 days: 181 matches, win rate 49%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.