ugh666

Japan
On FACEIT since 2025 81 matches tracked
Last updated:

How does ugh666 play?

Rating 1.10 K/R 0.80 ADR 85.7 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 81 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. More first kills per match than the level 6 average.
Multi-killsClutcherEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 6

Compared with 979 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+2 pp · Ø 50% better than 74%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Strength
Where do the kills come from?

1.10 K/D and so clearly above the average (0.97).

Headshot rate 52%+7 pp · Ø 45% better than 85%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.10+0.13 · Ø 0.97 better than 91%
Pistol kills per match 3.2
Knife kills 1 in 81 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (3.8%).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 76%
3K rounds 5.4%+1.6 pp · Ø 3.8% better than 96%
MVPs per match 2.7+0.5 · Ø 2.2 better than 95%
4Ks and aces 13x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.250.00 · Ø 0.25 right on the average
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.09, ADR −7.9, Win rate −11 pp

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.82). Slightly above the average (0.71).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +3 ELO
29 matches · 38% win rate
Between 12:00 and 18:00 +3 ELO, win rate 37%
On Wednesdays +28 ELO, win rate 35%

ugh666 loses the most ELO from match 5 of the day: +3 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Ancient
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% right on the average
0.84 better than 92%
89.4 better than 91%
1.16 better than 91%
57% of 198 duels better than 85%
35% of 23 situations better than 44%
Dust 213
23% -
0.71 -
77.3 -
1.00-
54% of 59 duels -
40% of 5 situations -
Anubis12
25% -
0.72 -
78.4 -
0.98-
44% of 59 duels -
44% of 9 situations -
Ancient11
55% -
0.77 -
81.9 -
1.09-
45% of 47 duels -
0% of 5 situations -
Nuke6
50% -
0.87 -
95.2 -
1.19-
54% of 28 duels -
75% of 4 situations -
Cache4
75% -
0.91 -
98.7 -
1.26-
63% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ugh666 plays

Across 81 matches ugh666 averages K/R 0.80, ADR 85.7 and a rating of 1.10. Biggest strength: 3K rounds at 5.4%, better than 96% of level 6 players. Averages 17.4 kills per match with 52% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 42 of 81 matches the rating was 1.10 or higher (52%), in 22 it was below 0.90. In 60 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. ugh666 loses the most ELO from match 5 of the day (+3 ELO, win rate 38%). Things go best on Mirage (+56 ELO, win rate 50%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.08, Rating −0.09, ADR −7.9, Win rate −11 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.