ugLy_maRtyR

Japan
On FACEIT since 2024 231 matches tracked 73 matches in 30 days
ELO ▼ 89
2,037
30-day peak: 2,181
Rank EU
#232,707
Japan #6,492 in Japan
Last updated:

How does ugLy_maRtyR play?

Rating 1.15 K/R 0.85 ADR 89.8 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 231 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.0
Knife kills 2 in 231 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 53x 4K, 8 aces in 178 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 1%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +137
= Stayed the same
K/R at 0.85, Rating at 1.17, ADR at 89.9
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −105 ELO
74 matches · 36% win rate
On Anubis −63 ELO
38 matches · 53% win rate
Between 18:00 and 24:00 −30 ELO, win rate 37%
On Tuesdays −82 ELO, win rate 39%

ugLy_maRtyR loses the most ELO on Dust 2: −105 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Mirage
  2. Most kills in a match: 39 · Nuke
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Recorded match no. 100 · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
36% better than 6%
0.82 better than 82%
88.9 better than 82%
1.10 better than 71%
53% of 449 duels better than 60%
24% of 25 situations better than 14%
Mirage59
63% better than 87%
0.85 better than 89%
90.1 better than 87%
1.17 better than 87%
52% of 363 duels better than 57%
22% of 18 situations better than 11%
Anubis38
53% better than 56%
0.89 better than 96%
95.3 better than 97%
1.20 better than 91%
55% of 271 duels better than 71%
18% of 11 situations better than 8%
Ancient22
36% better than 9%
0.84 better than 86%
90.0 better than 86%
1.15 better than 84%
55% of 113 duels better than 69%
31% of 13 situations better than 32%
Nuke21
57% better than 60%
0.92 better than 95%
92.5 better than 89%
1.27 better than 94%
61% of 76 duels better than 91%
27% of 11 situations better than 19%
Cache10
30% -
0.72 -
73.9 -
0.95-
49% of 49 duels -
50% of 6 situations -
Inferno5
20% -
0.81 -
74.5 -
1.07-
40% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ugLy_maRtyR plays

Across 231 matches ugLy_maRtyR averages K/R 0.85, ADR 89.8 and a rating of 1.15. Biggest strength: 3K rounds at 6.0%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 45% headshots. The strongest map is Mirage with a 63% win rate in 59 matches. In 133 of 231 matches the rating was 1.10 or higher (58%), in 64 it was below 0.90. In 178 matches with detailed stats: 53 4Ks and 8 aces. Best month by rating: June 2026 at 1.27. ugLy_maRtyR loses the most ELO on Dust 2 (−105 ELO, win rate 36%). Things go best in match 2 of the day (+4 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +4 ELO. Improved over the last three months: Win rate +8 pp, ELO +137. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.17, ADR at 89.9. Last 30 days: 73 matches, win rate 47%, net ELO −174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.