ufk

Turkey
On FACEIT since 2016 79 matches tracked 52 matches in 30 days
ELO ▲ 132
2,184
30-day peak: 2,199
Rank EU
#151,083
Turkey #4,060 in Turkey
Last updated:

How does ufk play?

Rating 1.27 K/R 0.90 ADR 94.9 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 79 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 25% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 6% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.31+0.28 · Ø 1.03 better than 97%
Pistol kills per match 3.2
Knife kills 1 in 79 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.1%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 6.9%+2.8 pp · Ø 4.1% better than 99%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 19x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 78%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 46%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ufk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.90
MayJunJulAugSepOctNov

Best month: October 2026 with 0.94.

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Vertigo
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
63% better than 86%
0.92 better than 97%
97.0 better than 96%
1.33 better than 98%
61% of 108 duels better than 93%
38% of 21 situations right on the average
Anubis17
41% better than 17%
0.79 better than 75%
87.3 better than 81%
1.08 better than 67%
43% of 58 duels better than 10%
23% of 13 situations better than 17%
Mirage14
64% -
0.85 -
89.1 -
1.21-
59% of 58 duels -
53% of 17 situations -
Inferno12
42% -
0.99 -
103.7 -
1.36-
59% of 41 duels -
10% of 10 situations -
Vertigo3
67% -
1.30 -
125.0 -
1.93-
83% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ufk plays

Across 79 matches ufk averages K/R 0.90, ADR 94.9 and a rating of 1.27. Biggest strength: 3K rounds at 6.9%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 49% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 52 of 79 matches the rating was 1.10 or higher (66%), in 10 it was below 0.90. In 61 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.34. Things go best in match 1 of the day (−13 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −13 ELO. Last 30 days: 52 matches, win rate 62%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.