Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Average34% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.01).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average5.7 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.92. Last 3 months unchanged at 0.92. Clearly below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 74.8. Last 3 months: 74.1 (at the start 71.8). Clearly below the average (79.8).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 50% (at the start 47%). Clearly above the average (47%).
Matches won (win rate)
Best month: September 2026 with 45%. Last 3 months: 41% (at the start 43%). Well below the average (51%).
Best month: July 2026 with 1,893. Last 3 months: 1,529 (at the start 1,893).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 37%.
Patterns
From the last 97 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
udta_TEER loses the most ELO in match 1 of the day: −49 ELO, 31% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.36 · Cache
- Most kills in a match: 40 · Anubis
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 97 matchesCompared with players on the same level who have at least 15 matches on the map.
How udta_TEER plays
Across 97 matches udta_TEER averages K/R 0.68, ADR 73.6 and a rating of 0.92. Biggest strength: Utility damage per round at 5.7, better than 83% of level 8 players. Most room to improve: Opening duels won at 43%, better than only 6% of level 8 players. Averages 15.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 20 of 97 matches the rating was 1.10 or higher (21%), in 49 it was below 0.90. In 76 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 0.92. udta_TEER loses the most ELO in match 1 of the day (−49 ELO, win rate 31%). Things go best in match 2 of the day (+14 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +14 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −364. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 74.1, Win rate at 41%. Last 30 days: 5 matches, win rate 40%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.