uch1ha666

Ukraine
On FACEIT since 2026 25 matches tracked
Last updated:

How does uch1ha666 play?

Rating 0.99 K/R 0.70 ADR 75.9 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average.
AWPerMulti-kills
better than most on level 5 about average weaker than most
Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 79%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (44%).

Headshot rate 30%−14 pp · Ø 44% better than 2%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 0.98−0.02 · Ø 1.00 better than 56%
Pistol kills per match 1.7
Knife kills 3 in 25 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 32%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 42%
MVPs per match 1.8−0.4 · Ø 2.2 better than 16%
4Ks and aces 7x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

17% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 17%−18 pp · Ø 35% better than 1%
Utility damage per round 1.3−2.6 · Ø 3.9 better than 3%
Enemies flashed per round 0.32+0.07 · Ø 0.25 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 5 average
Whether uch1ha666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 25 matches, all from the last 3 months.

Kills per round (K/R)

0.67
SepOctNov

Patterns

Soon this shows where uch1ha666 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 1.59 · Dust 2
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient10
50% -
0.76 -
83.4 -
1.02-
47% of 62 duels -
45% of 11 situations -
Mirage4
75% -
0.49 -
52.9 -
0.77-
24% of 17 duels -
0% of 1 situations -
Cache3
33% -
0.54 -
62.9 -
0.84-
33% of 6 duels -
33% of 3 situations -
Dust 23
100% -
0.91 -
92.0 -
1.38-
60% of 15 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uch1ha666 plays

Across 25 matches uch1ha666 averages K/R 0.70, ADR 75.9 and a rating of 0.99. Most room to improve: Utility hit rate at 17%, better than only 1% of level 5 players. Averages 16.0 kills per match with 30% headshots. In 9 of 25 matches the rating was 1.10 or higher (36%), in 9 it was below 0.90. In 25 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 7 matches, win rate 71%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.