uM4dBro-

Romania
On FACEIT since 2017 216 matches tracked 60 matches in 30 days
ELO ▼ 65
2,144
30-day peak: 2,218
Rank EU
#169,985
Romania #2,075 in Romania
Last updated:

How does uM4dBro- play?

Rating 1.02 K/R 0.73 ADR 79.6 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 216 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 2.6
Knife kills 2 in 216 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 26%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 21x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 78.3, Headshots at 49%, Win rate at 50%, ELO at 2,144
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −66 ELO
74 matches · 50% win rate
On Ancient −24 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 −124 ELO, win rate 45%
On Fridays −48 ELO, win rate 44%

uM4dBro- loses the most ELO on Dust 2: −66 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 39 · Dust 2
  4. Highest rating in a match: 1.90 · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
50% better than 42%
0.73 better than 45%
80.2 better than 46%
1.03 right on the average
50% of 359 duels better than 42%
32% of 60 situations better than 32%
Mirage44
52% right on the average
0.72 better than 40%
80.5 better than 48%
0.99 better than 36%
51% of 242 duels right on the average
30% of 30 situations better than 26%
Anubis23
48% better than 42%
0.69 better than 26%
74.1 better than 16%
0.99 better than 34%
45% of 123 duels better than 14%
39% of 23 situations better than 55%
Ancient21
48% better than 39%
0.73 better than 43%
78.0 better than 35%
0.97 better than 28%
49% of 108 duels better than 34%
21% of 19 situations better than 13%
Inferno20
55% better than 56%
0.80 better than 72%
84.1 better than 56%
1.15 better than 76%
61% of 84 duels better than 86%
50% of 10 situations better than 74%
Cache15
53% right on the average
0.79 better than 69%
88.0 better than 74%
1.13 better than 73%
62% of 65 duels better than 89%
63% of 8 situations better than 91%
Vertigo12
42% -
0.73 -
80.6 -
0.98-
39% of 44 duels -
18% of 11 situations -
Nuke7
29% -
0.56 -
62.8 -
0.81-
43% of 30 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How uM4dBro- plays

Across 216 matches uM4dBro- averages K/R 0.73, ADR 79.6 and a rating of 1.02. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Inferno with a 55% win rate in 20 matches. In 79 of 216 matches the rating was 1.10 or higher (37%), in 88 it was below 0.90. In 126 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: November 2026 at 1.15. uM4dBro- loses the most ELO on Dust 2 (−66 ELO, win rate 50%). Things go best on Anubis (+73 ELO, win rate 48%). Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 78.3, Headshots at 49%, Win rate at 50%, ELO at 2,144. Last 30 days: 60 matches, win rate 48%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.