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uHCneKToP_Jo

Russia
On FACEIT since 2015 148 matches tracked 44 matches in 30 days
ELO ▲ 171
2,177
30-day peak: 2,206
Rank EU
#167,257
Russia #46,945 in Russia
Last updated:

How does uHCneKToP_Jo play?

Rating 0.93 (from 128 matches) K/R 0.66 ADR 76.6 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 34%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 21%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.3
Knife kills 5 in 148 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.4%).

2K rounds 10.5%−2.9 pp · Ø 13.4% better than 2%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 18x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 76.3
▼ Got worse
Headshots −5 pp, Win rate −6 pp, ELO −237

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays ±0 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.78 · Dust 2
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
55% better than 64%
0.64 better than 10%
73.0 better than 15%
0.90 better than 11%
43% of 129 duels better than 12%
37% of 27 situations better than 48%
Dust 234
65% better than 91%
0.67 better than 19%
79.0 better than 40%
0.93 better than 18%
44% of 116 duels better than 16%
38% of 16 situations right on the average
Anubis19
74% better than 97%
0.68 better than 22%
75.9 better than 25%
0.92 better than 16%
56% of 79 duels better than 76%
27% of 11 situations better than 23%
Ancient16
38% better than 10%
0.62 better than 6%
77.3 better than 30%
0.90-
44% of 57 duels better than 12%
25% of 4 situations better than 20%
Inferno14
29% -
0.66 -
74.8 -
0.89-
54% of 61 duels -
54% of 26 situations -
Nuke9
44% -
0.75 -
83.1 -
1.03-
43% of 30 duels -
50% of 4 situations -
Cache5
60% -
0.83 -
97.5 -
1.22-
71% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uHCneKToP_Jo plays

Across 148 matches uHCneKToP_Jo averages K/R 0.66 and ADR 76.6; the rating across the 128 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 44% headshots. The strongest map is Anubis with a 74% win rate in 19 matches. In 36 of 128 matches the rating was 1.10 or higher (28%), in 60 it was below 0.90. In 90 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 1.02. Things go best on Dust 2 (+75 ELO, win rate 65%). Match no. 2 of the day goes best: 61% win rate, −25 ELO. Got weaker: Headshots −5 pp, Win rate −6 pp, ELO −237. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 76.3. Last 30 days: 44 matches, win rate 57%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.