tysonyochi

Hong Kong
On FACEIT since 2026 45 matches tracked 20 matches in 30 days
ELO
1,200
Peak across the last 45 matches: 1,200
Rank OCE ▼ 1,658 places
#5,620
30 days · prev. #3,962 · best #3,962
Last updated:

How does tysonyochi play?

Rating 0.95 K/R 0.68 ADR 75.0 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 33% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 5

Compared with 1,078 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 51%+2 pp · Ø 49% better than 67%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 7%−14 pp · Ø 21% better than 1%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (44%).

Headshot rate 37%−7 pp · Ø 44% better than 14%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 0.97+0.02 · Ø 0.95 better than 53%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.9% of rounds and so well below the average (3.7%).

2K rounds 11.2%−1.3 pp · Ø 12.5% better than 15%
3K rounds 1.9%−1.8 pp · Ø 3.7% better than 1%
MVPs per match 1.9−0.2 · Ø 2.1 better than 23%
4Ks and aces 3x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.24).

Utility hit rate 32%−3 pp · Ø 35% better than 33%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.52+0.28 · Ø 0.24 better than 95%
Deaths per round 71%−2 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +2 pp, ELO +222
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.13, ADR −11.0, Win rate −3 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.70).

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −10 ELO
23 matches · 43% win rate

tysonyochi loses the most ELO in match 1 of the day: −10 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
50% -
0.63 -
70.8 -
0.90-
49% of 39 duels -
14% of 7 situations -
Dust 211
27% -
0.71 -
75.4 -
0.98-
58% of 31 duels -
8% of 12 situations -
Inferno8
50% -
0.69 -
78.2 -
0.93-
71% of 35 duels -
0% of 4 situations -
Ancient6
83% -
0.61 -
68.2 -
0.84-
45% of 20 duels -
17% of 6 situations -
Anubis4
75% -
0.86 -
85.7 -
1.18-
65% of 20 duels -
50% of 4 situations -
Nuke3
67% -
0.52 -
66.1 -
0.83-
33% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tysonyochi plays

Across 45 matches tysonyochi averages K/R 0.68, ADR 75.0 and a rating of 0.95. Biggest strength: Deaths per round at just 71% (lower is better), better than 78% of level 5 players. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 5 players. Averages 15.2 kills per match with 37% headshots. The strongest map is Mirage with a 50% win rate in 12 matches. In 12 of 45 matches the rating was 1.10 or higher (27%), in 18 it was below 0.90. In 24 matches with detailed stats: 3 4Ks and 1 ace. tysonyochi loses the most ELO in match 1 of the day (−10 ELO, win rate 43%). Improved over the last three months: Headshots +2 pp, ELO +222. Got weaker: K/R −0.09, Rating −0.13, ADR −11.0, Win rate −3 pp. Last 30 days: 20 matches, win rate 45%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.