tyndraaaa

South Korea
On FACEIT since 2022 384 matches tracked 118 matches in 30 days
ELO ▲ 117
3,027
30-day peak: 3,087
Rank EU ▼ 1,724 places
#7,896
South Korea #164 in South Korea
30 days · prev. #6,172 · best #5,741
Last updated:
Next update possible in 1h 46m

How does tyndraaaa play?

Rating 1.13 K/R 0.80 ADR 84.8 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 384 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 13%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.0
Knife kills 1 in 384 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 59x 4K, 4 aces in 310 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.32).

Utility hit rate 44%+10 pp · Ø 34% better than 98%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 17%
Enemies flashed per round 0.06−0.26 · Ø 0.32 better than 1%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +56
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 83.8, Headshots at 47%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −477 ELO
75 matches · 35% win rate
On Mirage −269 ELO
141 matches · 53% win rate
On Saturdays −30 ELO, win rate 42%

tyndraaaa loses the most ELO in match 2 of the day: −477 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.45 · Mirage
  3. Most kills in a match: 38 · Ancient
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
53% better than 42%
0.79 better than 64%
85.3 better than 66%
1.12 better than 68%
55% of 514 duels better than 65%
42% of 88 situations better than 60%
Dust 295
56% better than 54%
0.80 better than 69%
85.7 better than 68%
1.15 better than 73%
61% of 347 duels better than 88%
36% of 56 situations better than 42%
Anubis70
57% better than 57%
0.79 better than 67%
83.3 better than 59%
1.12 better than 68%
53% of 264 duels better than 53%
38% of 50 situations right on the average
Ancient59
44% better than 16%
0.84 better than 83%
87.0 better than 73%
1.17 better than 81%
58% of 198 duels better than 80%
33% of 52 situations better than 36%
Inferno9
44% -
0.78 -
78.7 -
1.12-
58% of 33 duels -
27% of 11 situations -
Nuke9
33% -
0.72 -
74.4 -
1.01-
50% of 50 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tyndraaaa plays

Across 384 matches tyndraaaa averages K/R 0.80, ADR 84.8 and a rating of 1.13. Biggest strength: Utility hit rate at 44%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Anubis with a 57% win rate in 70 matches. In 207 of 384 matches the rating was 1.10 or higher (54%), in 96 it was below 0.90. In 310 matches with detailed stats: 59 4Ks and 4 aces. Best month by rating: July 2026 at 1.26. tyndraaaa loses the most ELO in match 2 of the day (−477 ELO, win rate 35%). Things go best from match 5 of the day (+68 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +68 ELO. Improved over the last three months: ELO +56. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 83.8, Headshots at 47%. Last 30 days: 118 matches, win rate 52%, net ELO −211.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.