tymz0o

Japan
On FACEIT since 2018 199 matches tracked 61 matches in 30 days
Last updated:

How does tymz0o play?

Rating 1.10 (from 184 matches) K/R 0.75 ADR 77.4 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 184 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

3.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 3.1+1.4 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 2.8
Knife kills 2 in 199 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 74%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +107
= Stayed the same
K/R at 0.76, Rating at 1.12, ADR at 78.5, Headshots at 56%, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −89 ELO
61 matches · 43% win rate
On Anubis −45 ELO
33 matches · 39% win rate
On Fridays ±0 ELO, win rate 33%

tymz0o loses the most ELO on Dust 2: −89 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.19 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 57%
0.73 better than 42%
77.6 better than 32%
1.09 better than 66%
61% of 138 duels better than 93%
37% of 62 situations better than 46%
Dust 261
43% better than 18%
0.75 better than 54%
77.5 better than 31%
1.10 better than 68%
56% of 131 duels better than 74%
43% of 53 situations better than 66%
Anubis33
39% better than 11%
0.76 better than 57%
75.9 better than 21%
1.12 better than 74%
62% of 79 duels better than 93%
27% of 33 situations better than 19%
Ancient25
52% better than 45%
0.78 better than 65%
78.8 better than 35%
1.13 better than 77%
59% of 63 duels better than 84%
53% of 17 situations better than 82%
Nuke7
29% -
0.73 -
75.8 -
1.07-
82% of 11 duels -
50% of 2 situations -
Inferno4
50% -
0.72 -
75.5 -
1.03-
73% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tymz0o plays

Across 199 matches tymz0o averages K/R 0.75 and ADR 77.4; the rating across the 184 rated matches is 1.10. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Mirage with a 54% win rate in 68 matches. In 90 of 184 matches the rating was 1.10 or higher (49%), in 47 it was below 0.90. In 113 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. tymz0o loses the most ELO on Dust 2 (−89 ELO, win rate 43%). Things go best on Mirage (+135 ELO, win rate 54%). Match no. 3 of the day goes best: 53% win rate, −30 ELO. Improved over the last three months: ELO +107. Unchanged in recent months: K/R at 0.76, Rating at 1.12, ADR at 78.5, Headshots at 56%, Win rate at 48%. Last 30 days: 61 matches, win rate 46%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.