tykinkuula2

Estonia
On FACEIT since 2021 275 matches tracked 45 matches in 30 days
ELO ▲ 200
2,029
30-day peak: 2,029
Rank EU
#234,872
Estonia #1,948 in Estonia
Last updated:

How does tykinkuula2 play?

Rating 1.04 K/R 0.76 ADR 81.5 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 275 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 2 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 50%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 69%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +297
= Stayed the same
K/R at 0.75, ADR at 80.7
▼ Got worse
Rating −0.05, Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
38 matches · 34% win rate
On Ancient −38 ELO
48 matches · 60% win rate
Between 0:00 and 6:00 −49 ELO, win rate 32%

tykinkuula2 loses the most ELO on Dust 2: −109 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Reached level 10 · Mirage
  4. Most kills in a match: 38 · Mirage
  5. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
52% better than 55%
0.77 better than 65%
84.0 better than 67%
1.05 better than 58%
49% of 517 duels better than 38%
34% of 44 situations better than 40%
Ancient48
60% better than 76%
0.75 better than 53%
80.9 better than 49%
1.05 better than 60%
50% of 196 duels better than 42%
43% of 23 situations better than 62%
Dust 238
34% better than 5%
0.77 better than 66%
82.3 better than 61%
1.03 right on the average
52% of 184 duels better than 58%
44% of 25 situations better than 70%
Anubis34
53% better than 57%
0.76 better than 61%
80.8 better than 51%
1.03 right on the average
55% of 193 duels better than 72%
29% of 17 situations better than 28%
Nuke29
55% better than 56%
0.77 better than 59%
79.9 better than 40%
1.09 better than 62%
53% of 133 duels right on the average
41% of 22 situations better than 49%
Cache21
48% -
0.69 -
76.3 -
0.92-
57% of 84 duels -
38% of 8 situations -
Inferno6
33% -
0.72 -
76.3 -
0.99-
41% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tykinkuula2 plays

Across 275 matches tykinkuula2 averages K/R 0.76, ADR 81.5 and a rating of 1.04. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Ancient with a 60% win rate in 48 matches. In 109 of 275 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 248 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: June 2026 at 1.21. tykinkuula2 loses the most ELO on Dust 2 (−109 ELO, win rate 34%). Things go best on Cache (+75 ELO, win rate 48%). Improved over the last three months: Win rate +5 pp, ELO +297. Got weaker: Rating −0.05, Headshots −3 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.7. Last 30 days: 45 matches, win rate 47%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.