tyen

Russia
On FACEIT since 2024 273 matches tracked 102 matches in 30 days
ELO ▼ 91
2,025
30-day peak: 2,234
Rank EU
#242,127
Russia #67,962 in Russia
Last updated:

How does tyen play?

Rating 0.94 (from 223 matches) K/R 0.72 ADR 78.1 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.92−0.11 · Ø 1.03 better than 14%
Pistol kills per match 2.8
Knife kills 3 in 273 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 33x 4K, 1 ace in 213 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 8%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +385
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.09, Rating −0.24, ADR −8.0

Sep to Nov 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.69 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −113 ELO
28 matches · 46% win rate
On Nuke −23 ELO
25 matches · 32% win rate
Between 12:00 and 18:00 −118 ELO, win rate 45%
On Wednesdays −20 ELO, win rate 44%

tyen loses the most ELO on Dust 2: −113 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 12 wins in a row · Ancient
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 2.12 · Ancient

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
41% better than 14%
0.77 better than 64%
82.3 better than 58%
0.99 better than 37%
49% of 307 duels better than 36%
41% of 17 situations better than 60%
Ancient72
63% better than 85%
0.74 right on the average
78.4 better than 34%
1.00 better than 42%
50% of 268 duels better than 41%
32% of 28 situations better than 32%
Anubis49
63% better than 81%
0.69 better than 27%
77.9 better than 33%
0.91 better than 14%
45% of 212 duels better than 17%
29% of 21 situations better than 29%
Dust 228
46% better than 29%
0.67 better than 20%
73.8 better than 17%
0.93 better than 17%
44% of 153 duels better than 15%
25% of 8 situations better than 16%
Nuke25
32% better than 2%
0.66 better than 9%
76.1 better than 20%
0.82 better than 1%
36% of 91 duels better than 1%
9% of 11 situations better than 3%
Inferno11
45% -
0.67 -
73.7 -
0.86-
57% of 46 duels -
0% of 3 situations -
Cache10
40% -
0.55 -
64.4 -
0.72-
37% of 49 duels -
33% of 3 situations -
Overpass3
67% -
0.81 -
86.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How tyen plays

Across 273 matches tyen averages K/R 0.72 and ADR 78.1; the rating across the 223 rated matches is 0.94. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Ancient with a 63% win rate in 72 matches. In 72 of 223 matches the rating was 1.10 or higher (32%), in 111 it was below 0.90. In 213 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. tyen loses the most ELO on Dust 2 (−113 ELO, win rate 46%). Things go best on Ancient (+172 ELO, win rate 63%). Match no. 2 of the day goes best: 57% win rate, −90 ELO. Improved over the last three months: Win rate +4 pp, ELO +385. Got weaker: K/R −0.09, Rating −0.24, ADR −8.0. Unchanged in recent months: Headshots at 50%. Last 30 days: 102 matches, win rate 48%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.