twistt

USA
On FACEIT since 2024 209 matches tracked 45 matches in 30 days
ELO ▲ 143
1,731
30-day peak: 1,899
Rank NA ▼ 5,079 places
#14,229
30 days · prev. #9,150 · best #8,833
Last updated:

How does twistt play?

Rating 0.97 (from 189 matches) K/R 0.70 ADR 76.7 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 189 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 8

Compared with 1,295 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 30%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.98−0.03 · Ø 1.01 better than 42%
Pistol kills per match 2.2
Zeus kills6 in 209 matches
Knife kills 5 in 209 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 29%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 22x 4K, 2 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 71%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +8 pp, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.70, ADR −15.8

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.70 (at the start 0.84). Slightly below the average (0.73).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −147 ELO
53 matches · 42% win rate
From match 5 of the day −74 ELO
55 matches · 38% win rate
On Nuke −46 ELO
21 matches · 29% win rate

twistt loses the most ELO on Ancient: −147 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 1.93 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
42% better than 26%
0.77 better than 72%
82.5 better than 59%
1.07 better than 76%
56% of 157 duels better than 80%
43% of 23 situations better than 61%
Inferno40
63% better than 80%
0.69 better than 38%
74.8 better than 26%
0.93 better than 25%
47% of 150 duels better than 32%
35% of 20 situations better than 45%
Anubis35
37% better than 10%
0.69 better than 31%
75.5 better than 24%
0.94 better than 26%
55% of 157 duels better than 75%
38% of 21 situations better than 48%
Cache30
63% -
0.67 -
75.2 -
0.96-
52% of 146 duels -
52% of 23 situations -
Mirage25
36% better than 8%
0.57 better than 1%
67.4 better than 3%
0.81 better than 2%
38% of 97 duels better than 3%
20% of 10 situations better than 11%
Nuke21
29% better than 1%
0.77 better than 60%
79.1 better than 40%
1.02 better than 45%
64% of 66 duels better than 97%
18% of 11 situations better than 11%
Dust 24
100% -
0.84 -
85.5 -
1.25-
85% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How twistt plays

Across 209 matches twistt averages K/R 0.70 and ADR 76.7; the rating across the 189 rated matches is 0.97. Biggest strength: Utility hit rate at 44%, better than 94% of level 8 players. Averages 15.7 kills per match with 43% headshots. The strongest map is Inferno with a 63% win rate in 40 matches. In 63 of 189 matches the rating was 1.10 or higher (33%), in 83 it was below 0.90. In 184 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. twistt loses the most ELO on Ancient (−147 ELO, win rate 42%). Things go best on Inferno (+44 ELO, win rate 63%). Match no. 2 of the day goes best: 68% win rate, +23 ELO. Improved over the last three months: Headshots +8 pp, Win rate +8 pp. Got weaker: K/R −0.14, Rating −0.70, ADR −15.8. Last 30 days: 45 matches, win rate 42%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.