twin9e

Bhutan
On FACEIT since 2024 96 matches tracked 75 matches in 30 days
Last updated:

How does twin9e play?

Rating 0.88 K/R 0.63 ADR 72.4 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 3% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 27% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,481 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 44%−7 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 87%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.86−0.15 · Ø 1.01 better than 6%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 13%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 6%
MVPs per match 1.7−0.6 · Ø 2.3 better than 4%
4Ks and aces 5x 4K, 3 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 18%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
Whether twin9e is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.60
JulAugSepOctNov

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −46 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.05 · Dust 2
  3. Most kills in a match: 26 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
42% better than 21%
0.65 better than 13%
72.9 better than 15%
0.92 better than 16%
41% of 97 duels better than 9%
42% of 19 situations better than 64%
Mirage24
46% better than 32%
0.65 better than 15%
73.2 better than 17%
0.89 better than 13%
42% of 125 duels better than 10%
33% of 18 situations better than 38%
Ancient12
58% -
0.66 -
74.8 -
0.90-
45% of 66 duels -
29% of 7 situations -
Anubis12
58% -
0.58 -
67.0 -
0.79-
42% of 53 duels -
0% of 5 situations -
Inferno8
63% -
0.69 -
76.1 -
0.99-
49% of 35 duels -
67% of 3 situations -
Cache7
71% -
0.63 -
74.6 -
0.86-
54% of 28 duels -
100% of 1 situations -
Nuke6
33% -
0.55 -
68.3 -
0.77-
39% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How twin9e plays

Across 96 matches twin9e averages K/R 0.63, ADR 72.4 and a rating of 0.88. Most room to improve: Rating at 0.88, better than only 6% of level 8 players. Averages 13.7 kills per match with 48% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 17 of 96 matches the rating was 1.10 or higher (18%), in 56 it was below 0.90. In 75 matches with detailed stats: 5 4Ks and 3 aces. Things go best on Mirage (+3 ELO, win rate 46%). Last 30 days: 75 matches, win rate 51%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.