twezzy2121

South Korea
On FACEIT since 2020 438 matches tracked 128 matches in 30 days
ELO ▼ 21
2,618
30-day peak: 2,669
Rank EU
#37,700
South Korea #668 in South Korea
Last updated:

How does twezzy2121 play?

Rating 1.11 (from 427 matches) K/R 0.80 ADR 84.8 from 438 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 427 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (370 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.12+0.08 · Ø 1.04 better than 71%
Pistol kills per match 3.1
Knife kills 10 in 438 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 80%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 84x 4K, 6 aces in 370 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 30%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 22%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +720
= Stayed the same
ADR at 83.5, Headshots at 49%
▼ Got worse
K/R −0.05, Rating −0.08

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 438 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −120 ELO
30 matches · 43% win rate
On Mirage −82 ELO
151 matches · 56% win rate
On Thursdays −99 ELO, win rate 44%

twezzy2121 loses the most ELO on Cache: −120 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.39 · Mirage
  4. Most kills in a match: 52 · Nuke

Maps in detail

from the last 438 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
56% better than 65%
0.82 better than 79%
86.7 better than 75%
1.13 better than 75%
58% of 676 duels better than 84%
40% of 81 situations better than 55%
Dust 275
53% right on the average
0.77 better than 61%
82.2 better than 54%
1.08 better than 60%
57% of 323 duels better than 79%
41% of 49 situations better than 57%
Anubis62
50% better than 37%
0.79 better than 71%
84.4 better than 67%
1.10 better than 67%
55% of 298 duels better than 68%
27% of 45 situations better than 23%
Ancient61
44% better than 21%
0.77 better than 56%
81.3 better than 42%
1.07 better than 55%
57% of 249 duels better than 77%
25% of 44 situations better than 19%
Nuke32
59% better than 60%
0.81 better than 70%
85.4 better than 64%
1.14 better than 75%
60% of 134 duels better than 85%
33% of 27 situations better than 37%
Cache30
43% better than 15%
0.82 better than 79%
87.6 better than 77%
1.16 better than 80%
55% of 117 duels better than 63%
42% of 24 situations better than 59%
Inferno20
60% better than 60%
0.78 right on the average
84.5 better than 52%
1.09 better than 47%
62% of 93 duels better than 85%
40% of 10 situations better than 56%
Vertigo6
33% -
0.84 -
87.5 -
1.21-
56% of 25 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How twezzy2121 plays

Across 438 matches twezzy2121 averages K/R 0.80 and ADR 84.8; the rating across the 427 rated matches is 1.11. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 219 of 427 matches the rating was 1.10 or higher (51%), in 120 it was below 0.90. In 370 matches with detailed stats: 84 4Ks and 6 aces. Best month by rating: June 2026 at 1.20. twezzy2121 loses the most ELO on Cache (−120 ELO, win rate 43%). Things go best in match 2 of the day (+89 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +89 ELO. Improved over the last three months: Win rate +5 pp, ELO +720. Got weaker: K/R −0.05, Rating −0.08. Unchanged in recent months: ADR at 83.5, Headshots at 49%. Last 30 days: 128 matches, win rate 48%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.