twentty1-

Italy
On FACEIT since 2018 191 matches tracked 70 matches in 30 days
Last updated:

How does twentty1- play?

Rating 0.98 K/R 0.73 ADR 82.7 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 191 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.95−0.08 · Ø 1.03 better than 21%
Pistol kills per match 2.8
Knife kills 2 in 191 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 19x 4K, 3 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +11.7, ELO +333
= Stayed the same
Win rate at 45%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −160 ELO
52 matches · 48% win rate
In match 2 of the day −116 ELO
29 matches · 34% win rate
Between 12:00 and 18:00 −61 ELO, win rate 34%
On Sundays −89 ELO, win rate 38%

twentty1- loses the most ELO on Dust 2: −160 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Nuke
  2. Reached level 10 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis
  4. Highest rating in a match: 2.45 · Mirage
  5. Recorded match no. 100 · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
48% better than 38%
0.72 better than 39%
83.5 better than 64%
0.96 better than 26%
47% of 258 duels better than 28%
53% of 19 situations better than 87%
Mirage50
32% better than 3%
0.73 better than 45%
85.5 better than 72%
0.97 better than 30%
46% of 294 duels better than 22%
25% of 20 situations better than 17%
Anubis39
64% better than 85%
0.73 better than 43%
79.8 better than 44%
0.99 better than 36%
53% of 219 duels better than 58%
19% of 16 situations better than 11%
Ancient20
45% better than 27%
0.71 better than 32%
77.3 better than 29%
1.00 better than 39%
51% of 108 duels right on the average
42% of 12 situations better than 58%
Inferno15
27% better than 2%
0.72 better than 37%
82.3 better than 50%
0.92 better than 10%
57% of 90 duels better than 72%
50% of 8 situations better than 77%
Cache11
45% -
0.78 -
84.8 -
1.05-
50% of 56 duels -
13% of 8 situations -
Nuke3
0% -
0.80 -
96.0 -
1.10-
25% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How twentty1- plays

Across 191 matches twentty1- averages K/R 0.73, ADR 82.7 and a rating of 0.98. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Anubis with a 64% win rate in 39 matches. In 72 of 191 matches the rating was 1.10 or higher (38%), in 83 it was below 0.90. In 182 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: November 2026 at 1.15. twentty1- loses the most ELO on Dust 2 (−160 ELO, win rate 48%). Things go best in match 1 of the day (−57 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −57 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +11.7, ELO +333. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 45%. Last 30 days: 70 matches, win rate 49%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.