tv0

Brazil
On FACEIT since 2018 358 matches tracked 134 matches in 30 days
ELO ▲ 94
2,353
30-day peak: 2,423
Rank SA ▲ 1,504 places
#2,092
Brazil #1,333 in Brazil
30 days · prev. #3,596 · best #1,709
Last updated:
Next update possible in 1h 38m

How does tv0 play?

Rating 1.11 (from 354 matches) K/R 0.78 ADR 85.6 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 358 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.11+0.08 · Ø 1.03 better than 72%
Pistol kills per match 2.9
Knife kills 15 in 358 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 83%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 70x 4K, 10 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +4 pp
= Stayed the same
ADR at 86.9, ELO at 2,353
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −136 ELO
100 matches · 47% win rate
On Dust 2 −80 ELO
104 matches · 62% win rate
On Mondays −18 ELO, win rate 46%

tv0 loses the most ELO on Mirage: −136 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.90 · Nuke
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 45 · Dust 2
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
62% better than 84%
0.81 better than 78%
87.1 better than 77%
1.17 better than 85%
51% of 450 duels better than 46%
48% of 62 situations better than 76%
Mirage100
47% better than 29%
0.76 better than 57%
84.7 better than 66%
1.06 better than 57%
46% of 403 duels better than 20%
32% of 71 situations better than 30%
Ancient55
45% better than 26%
0.76 better than 56%
82.9 better than 56%
1.05 better than 53%
55% of 254 duels better than 68%
43% of 40 situations better than 64%
Anubis40
48% better than 35%
0.74 right on the average
82.5 better than 57%
1.06 better than 58%
48% of 153 duels better than 29%
43% of 28 situations better than 63%
Inferno29
59% better than 62%
0.86 better than 87%
91.8 better than 85%
1.23 better than 87%
58% of 172 duels better than 78%
55% of 88 situations better than 87%
Cache17
47% -
0.74 -
82.0 -
1.04-
49% of 77 duels -
40% of 5 situations -
Nuke11
64% -
0.86 -
96.5 -
1.21-
66% of 35 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tv0 plays

Across 358 matches tv0 averages K/R 0.78 and ADR 85.6; the rating across the 354 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 162 of 358 matches the rating was 1.10 or higher (45%), in 112 it was below 0.90. In 286 matches with detailed stats: 70 4Ks and 10 aces. Best month by rating: August 2026 at 1.15. tv0 loses the most ELO on Mirage (−136 ELO, win rate 47%). Things go best from match 5 of the day (+18 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +18 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +4 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 86.9, ELO at 2,353. Last 30 days: 134 matches, win rate 54%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.