turbowei

TW
150 matches tracked
Last updated:

How does turbowei play?

Rating 1.06 (from 129 matches) K/R 0.75 ADR 79.5 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 93%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 1.05+0.03 · Ø 1.02 better than 68%
Pistol kills per match 2.5
Knife kills 1 in 150 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 77%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 30%
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 16x 4K, 3 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 98%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, ADR at 78.1
▼ Got worse
Rating −0.06, Win rate −8 pp, ELO −66

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −26 ELO
21 matches · 43% win rate
From match 5 of the day ±0 ELO
41 matches · 44% win rate
Between 6:00 and 12:00 +55 ELO, win rate 45%
On Wednesdays ±0 ELO, win rate 41%

turbowei loses the most ELO in match 3 of the day: −26 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.69 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
46% better than 35%
0.74 better than 57%
78.7 better than 45%
1.03 better than 59%
50% of 175 duels right on the average
57% of 37 situations better than 92%
Dust 243
63% better than 91%
0.78 better than 77%
79.8 right on the average
1.12 better than 84%
45% of 121 duels better than 22%
39% of 41 situations better than 52%
Ancient21
48% better than 40%
0.79 better than 78%
85.6 better than 76%
1.16 better than 90%
42% of 74 duels better than 11%
58% of 12 situations better than 90%
Anubis15
33% better than 7%
0.74 better than 54%
81.1 better than 55%
1.02-
55% of 33 duels better than 74%
67% of 9 situations better than 96%
Inferno13
54% -
0.67 -
75.4 -
0.91-
44% of 32 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How turbowei plays

Across 150 matches turbowei averages K/R 0.75 and ADR 79.5; the rating across the 129 rated matches is 1.06. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 15% of level 9 players. Averages 16.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 63% win rate in 43 matches. In 58 of 129 matches the rating was 1.10 or higher (45%), in 51 it was below 0.90. In 88 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. turbowei loses the most ELO in match 3 of the day (−26 ELO, win rate 43%). Things go best on Mirage (+48 ELO, win rate 46%). Match no. 1 of the day goes best: 55% win rate, −3 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.06, Win rate −8 pp, ELO −66. Unchanged in recent months: K/R at 0.74, ADR at 78.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.