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tukog0d666

Singapore
On FACEIT since 2024 437 matches tracked 228 matches in 30 days
ELO ▼ 20
3,001
30-day peak: 3,241
Rank EU ▼ 5,982 places
#9,663
Singapore #16 in Singapore
30 days · prev. #3,681 · best #3,658
Last updated:

How does tukog0d666 play?

Rating 0.93 K/R 0.68 ADR 74.7 from 437 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 436 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 7%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.05).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 11%−1 pp · Ø 12% better than 60%
K/D 0.90−0.15 · Ø 1.05 better than 4%
Pistol kills per match 2.6 from the last 436
Knife kills 6 in 436 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 14%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 71x 4K, 4 aces in 437 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 32%−1 pp · Ø 33% better than 36%
Utility damage per round 2.6−1.2 · Ø 3.8 better than 13%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether tukog0d666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 437 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOctNov

Best month: September 2026 with 0.72.

Patterns

From the last 436 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −556 ELO
146 matches · 44% win rate
In match 2 of the day −178 ELO
41 matches · 39% win rate
On Thursdays −478 ELO, win rate 30%

tukog0d666 loses the most ELO on Mirage: −556 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Ancient
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 436 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
44% better than 12%
0.66 better than 10%
72.0 better than 8%
0.89 better than 5%
45% of 819 duels better than 12%
28% of 67 situations better than 17%
Ancient105
55% right on the average
0.67 better than 12%
74.8 better than 14%
0.94 better than 14%
48% of 515 duels better than 25%
32% of 38 situations better than 32%
Anubis86
56% right on the average
0.70 better than 25%
76.5 better than 23%
0.95 better than 16%
46% of 504 duels better than 17%
31% of 32 situations better than 32%
Nuke38
47% better than 21%
0.68 better than 16%
75.7 better than 21%
0.92 better than 9%
49% of 180 duels better than 29%
41% of 22 situations better than 55%
Cache31
52% better than 24%
0.74 better than 29%
81.4 better than 36%
0.99 better than 14%
50% of 158 duels better than 29%
12% of 17 situations better than 4%
Inferno13
54% -
0.75 -
81.6 -
0.97-
57% of 76 duels -
33% of 3 situations -
Dust 212
58% -
0.61 -
69.3 -
0.84-
36% of 58 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tukog0d666 plays

Across 437 matches tukog0d666 averages K/R 0.68, ADR 74.7 and a rating of 0.93. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 60% headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 126 of 436 matches the rating was 1.10 or higher (29%), in 205 it was below 0.90. In 437 matches with detailed stats: 71 4Ks and 4 aces. Best month by rating: September 2026 at 0.97. tukog0d666 loses the most ELO on Mirage (−556 ELO, win rate 44%). Things go best on Cache (+28 ELO, win rate 52%). Match no. 3 of the day goes best: 56% win rate, −147 ELO. Last 30 days: 228 matches, win rate 48%, net ELO −471.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.