ttcomeback

Turkey
On FACEIT since 2026 53 matches tracked 33 matches in 30 days
ELO ▲ 255
2,025
30-day peak: 2,034
Rank EU
#241,370
Turkey #7,098 in Turkey
Last updated:

How does ttcomeback play?

Rating 1.09 K/R 0.79 ADR 86.3 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 53 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 25% good 1.10 to 1.29 4% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 2.7
Knife kills 4 in 53 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 14x 4K, 2 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 42%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ttcomeback is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches, all from the last 3 months.

Kills per round (K/R)

0.93
SepOctNov

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +5 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Reached level 10 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache
  4. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
67% better than 94%
0.90 better than 95%
97.4 better than 96%
1.28 better than 96%
54% of 69 duels better than 66%
45% of 11 situations better than 71%
Anubis11
73% -
0.87 -
97.8 -
1.24-
63% of 56 duels -
100% of 1 situations -
Nuke8
75% -
0.68 -
70.2 -
0.90-
48% of 40 duels -
50% of 2 situations -
Ancient6
17% -
0.55 -
66.9 -
0.70-
30% of 27 duels -
0% of 1 situations -
Cache4
75% -
1.01 -
108.8 -
1.36-
63% of 16 duels -
33% of 3 situations -
Mirage4
25% -
0.47 -
56.8 -
0.69-
15% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ttcomeback plays

Across 53 matches ttcomeback averages K/R 0.79, ADR 86.3 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 86.3, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 21 of 53 matches the rating was 1.10 or higher (40%), in 24 it was below 0.90. In 53 matches with detailed stats: 14 4Ks and 2 aces. Last 30 days: 33 matches, win rate 61%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.