ttAMUL1kk

Russia
On FACEIT since 2020 413 matches tracked 121 matches in 30 days
ELO ▲ 141
3,240
30-day peak: 3,272
Rank EU ▲ 1,124 places
#3,526
Russia #989 in Russia
30 days · prev. #4,650 · best #3,075
Last updated:

How does ttAMUL1kk play?

Rating 1.06 K/R 0.73 ADR 79.8 from 413 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 413 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (347 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 71%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 71%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.10+0.05 · Ø 1.05 better than 57%
Pistol kills per match 2.9
Zeus kills11 in 413 matches
Knife kills 37 in 413 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 37%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 53x 4K, 4 aces in 347 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (3.8).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 7.5+3.7 · Ø 3.8 better than 98%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 91%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +565
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.09, Rating −0.14, ADR −5.8

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.70 (at the start 0.79). Clearly below the average (0.75).

Patterns

From the last 413 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −51 ELO
51 matches · 43% win rate
On Anubis −29 ELO
25 matches · 32% win rate
On Thursdays −25 ELO, win rate 43%

ttAMUL1kk loses the most ELO in match 3 of the day: −51 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno
  4. Highest rating in a match: 2.27 · Ancient

Maps in detail

from the last 413 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
55% right on the average
0.74 better than 41%
79.0 better than 34%
1.08 better than 56%
50% of 369 duels better than 35%
40% of 116 situations better than 54%
Dust 2105
53% better than 43%
0.71 better than 29%
77.6 better than 28%
1.02 better than 33%
49% of 310 duels better than 30%
45% of 73 situations better than 67%
Ancient74
64% better than 79%
0.77 better than 57%
86.0 better than 69%
1.10 better than 65%
58% of 220 duels better than 80%
45% of 42 situations better than 69%
Inferno32
50% better than 17%
0.71 better than 20%
78.9 better than 20%
1.04 better than 26%
59% of 82 duels better than 61%
48% of 25 situations better than 66%
Anubis25
32% better than 2%
0.69 better than 21%
73.9 better than 12%
0.97 better than 21%
50% of 86 duels better than 36%
50% of 22 situations better than 78%
Nuke25
60% better than 58%
0.73 better than 33%
78.2 better than 28%
1.12 better than 61%
55% of 75 duels better than 56%
33% of 15 situations better than 35%
Cache17
35% better than 1%
0.77 better than 40%
84.6 better than 49%
1.04 better than 26%
57% of 67 duels better than 64%
64% of 11 situations better than 92%
Vertigo4
25% -
0.68 -
72.8 -
1.05-
78% of 9 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ttAMUL1kk plays

Across 413 matches ttAMUL1kk averages K/R 0.73, ADR 79.8 and a rating of 1.06. Biggest strength: Utility damage per round at 7.5, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 74 matches. In 171 of 413 matches the rating was 1.10 or higher (41%), in 135 it was below 0.90. In 347 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: July 2026 at 1.17. ttAMUL1kk loses the most ELO in match 3 of the day (−51 ELO, win rate 43%). Things go best on Ancient (+112 ELO, win rate 64%). Match no. 2 of the day goes best: 60% win rate, +61 ELO. Improved over the last three months: Win rate +4 pp, ELO +565. Got weaker: K/R −0.09, Rating −0.14, ADR −5.8. Unchanged in recent months: Headshots at 50%. Last 30 days: 121 matches, win rate 55%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.