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tsxnine

Poland
FACEIT verified FACEIT verified On FACEIT since 2025 356 matches tracked 76 matches in 30 days
Last updated:

How does tsxnine play?

Rating 1.14 K/R 0.84 ADR 88.5 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 355 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.12+0.08 · Ø 1.04 better than 75%
Pistol kills per match 3.3 from the last 355
Knife kills 3 in 355 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 82%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 94%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 74x 4K, 11 aces in 299 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 32%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, ELO +158
= Stayed the same
K/R at 0.85, ADR at 89.1, Win rate at 52%
▼ Got worse
Headshots −9 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.85 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −151 ELO
97 matches · 46% win rate
On Dust 2 −107 ELO
66 matches · 58% win rate
Between 12:00 and 18:00 +33 ELO, win rate 43%
On Tuesdays −105 ELO, win rate 40%

tsxnine loses the most ELO on Mirage: −151 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Highest rating in a match: 2.54 · Vertigo
  3. Most kills in a match: 54 · Inferno

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
46% better than 26%
0.83 better than 83%
86.9 better than 76%
1.11 better than 73%
53% of 576 duels better than 60%
43% of 51 situations better than 62%
Dust 266
58% better than 72%
0.88 better than 93%
92.8 better than 92%
1.20 better than 89%
55% of 413 duels better than 69%
42% of 36 situations better than 62%
Cache48
54% better than 51%
0.82 better than 79%
86.7 better than 72%
1.13 better than 75%
51% of 241 duels better than 45%
29% of 21 situations better than 27%
Ancient45
49% better than 35%
0.85 better than 87%
88.8 better than 79%
1.15 better than 80%
50% of 276 duels better than 40%
29% of 28 situations better than 27%
Nuke41
56% right on the average
0.84 better than 82%
89.1 better than 83%
1.14 better than 75%
57% of 246 duels better than 70%
37% of 30 situations better than 49%
Anubis32
56% better than 59%
0.83 better than 84%
88.3 better than 81%
1.12 better than 76%
53% of 232 duels better than 58%
30% of 10 situations better than 31%
Inferno21
38% better than 6%
0.74 better than 45%
78.8 better than 31%
1.02 better than 34%
46% of 138 duels better than 16%
36% of 11 situations right on the average
Vertigo5
80% -
1.03 -
106.4 -
1.44-
77% of 26 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tsxnine plays

Across 356 matches tsxnine averages K/R 0.84, ADR 88.5 and a rating of 1.14. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 66 matches. In 180 of 355 matches the rating was 1.10 or higher (51%), in 95 it was below 0.90. In 299 matches with detailed stats: 74 4Ks and 11 aces. Best month by rating: October 2026 at 1.23. tsxnine loses the most ELO on Mirage (−151 ELO, win rate 46%). Things go best on Cache (+85 ELO, win rate 54%). Improved over the last three months: Rating +0.05, ELO +158. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.85, ADR at 89.1, Win rate at 52%. Last 30 days: 76 matches, win rate 58%, net ELO −129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.