tsug333

Brazil
On FACEIT since 2018 224 matches tracked 48 matches in 30 days
ELO ▲ 221
3,068
30-day peak: 3,126
Rank SA ▲ 211 places
#157
Brazil #115 in Brazil
30 days · prev. #368 · best #143
Last updated:

How does tsug333 play?

Rating 1.06 (from 176 matches) K/R 0.77 ADR 84.2 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 49%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.06+0.01 · Ø 1.05 better than 43%
Pistol kills per match 2.6
Zeus kills1 in 224 matches
Knife kills 9 in 224 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 73%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 50%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 38x 4K, 4 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.56+0.24 · Ø 0.32 better than 95%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ADR +4.3, ELO +284
= Stayed the same
Win rate at 60%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
101 matches · 53% win rate
Between 18:00 and 24:00 −72 ELO, win rate 48%
On Saturdays −108 ELO, win rate 48%

tsug333 loses the most ELO on Mirage: −120 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
53% better than 43%
0.76 right on the average
84.1 better than 60%
1.05 better than 45%
52% of 408 duels better than 47%
37% of 30 situations better than 44%
Dust 266
67% better than 88%
0.79 better than 65%
85.0 better than 65%
1.12 better than 64%
54% of 228 duels better than 58%
50% of 20 situations better than 78%
Anubis21
67% better than 85%
0.77 better than 58%
83.1 better than 58%
1.06 right on the average
55% of 82 duels better than 65%
38% of 8 situations right on the average
Cache14
36% -
0.88 -
93.6 -
1.10-
57% of 60 duels -
20% of 5 situations -
Nuke14
57% -
0.67 -
75.2 -
0.94-
42% of 67 duels -
25% of 4 situations -
Ancient3
67% -
0.65 -
81.7 -
0.89-
40% of 10 duels -
0% of 1 situations -
Inferno3
33% -
0.64 -
76.9 -
0.95-
53% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tsug333 plays

Across 224 matches tsug333 averages K/R 0.77 and ADR 84.2; the rating across the 176 rated matches is 1.06. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 58% headshots. The strongest map is Dust 2 with a 67% win rate in 66 matches. In 77 of 176 matches the rating was 1.10 or higher (44%), in 65 it was below 0.90. In 156 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: October 2026 at 1.18. tsug333 loses the most ELO on Mirage (−120 ELO, win rate 53%). Things go best on Dust 2 (+143 ELO, win rate 67%). Match no. 2 of the day goes best: 65% win rate, +14 ELO. Improved over the last three months: K/R +0.05, ADR +4.3, ELO +284. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 60%. Last 30 days: 48 matches, win rate 65%, net ELO +241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.