tsoa_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average51% headshots and so slightly above the average (49%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average5.6 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12. Last 3 months: 1.01 (at the start 1.11). Just below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 89.0. Last 3 months: 77.5 (at the start 86.5). Slightly below the average (80.7).
Share of headshot kills
Best month: November 2026 with 57%. Last 3 months: 52% (at the start 46%). Clearly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 49% (at the start 48%). Just below the average (50%).
Best month: November 2026 with 2,323. Last 3 months: 2,192 (at the start 2,102).
Rounds with first kill
Best month: November 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 50%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tsoa_ loses the most ELO on Mirage: −10 ELO, 40% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Inferno
- Most kills in a match: 31 · Mirage
- Highest rating in a match: 1.96 · Mirage
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How tsoa_ plays
Across 118 matches tsoa_ averages K/R 0.72, ADR 79.1 and a rating of 1.03. Biggest strength: Utility damage per round at 5.6, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 61% win rate in 41 matches. In 50 of 118 matches the rating was 1.10 or higher (42%), in 45 it was below 0.90. In 112 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. tsoa_ loses the most ELO on Mirage (−10 ELO, win rate 40%). Things go best on Dust 2 (+38 ELO, win rate 61%). Improved over the last three months: Headshots +6 pp, ELO +90. Got weaker: K/R −0.06, Rating −0.10, ADR −9.0. Unchanged in recent months: Win rate at 49%. Last 30 days: 43 matches, win rate 49%, net ELO +19.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.