tsk-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (441 matches).
Compared with 1,926 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so right on the average (51%).
Clutch
Average41% of 1v1s won and so just above the average (39%).
Weapons and aim
Average0.98 K/D and so just below the average (1.02).
Impact
AverageExactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).
Utility and deaths
Average23% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.75. Last 3 months unchanged at 0.69. Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.05. Last 3 months: 0.98 (at the start 0.97). Slightly below the average (1.02).
Damage per round (ADR)
Best month: November 2026 with 82.6. Last 3 months: 75.8 (at the start 76.1). Slightly below the average (80.2).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 51% (at the start 48%). Slightly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 49%). Right on the average (52%).
Best month: October 2026 with 2,114. Last 3 months: 1,846 (at the start 1,715).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 486 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tsk- loses the most ELO on Mirage: −139 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 36 · Dust 2
- Highest rating in a match: 1.95 · Dust 2
Maps in detail
from the last 486 matchesCompared with players on the same level who have at least 15 matches on the map.
How tsk- plays
Across 486 matches tsk- averages K/R 0.69, ADR 75.9 and a rating of 0.97. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 15.2 kills per match with 50% headshots. The strongest map is Nuke with a 58% win rate in 43 matches. In 162 of 486 matches the rating was 1.10 or higher (33%), in 215 it was below 0.90. In 441 matches with detailed stats: 48 4Ks and 9 aces. Best month by rating: November 2026 at 1.05. tsk- loses the most ELO on Mirage (−139 ELO, win rate 52%). Things go best on Anubis (+31 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +131. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 75.8. Last 30 days: 118 matches, win rate 50%, net ELO −144.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.