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tsk-

Argentina
On FACEIT since 2021 486 matches tracked 118 matches in 30 days
Last updated:

How does tsk- play?

Rating 0.97 K/R 0.69 ADR 75.9 from 486 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 486 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (441 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 64%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.98−0.04 · Ø 1.02 better than 34%
Pistol kills per match 2.5
Knife kills 10 in 486 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 26%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 48x 4K, 9 aces in 441 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +131
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 75.8
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months unchanged at 0.69. Slightly below the average (0.73).

Patterns

From the last 486 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −139 ELO
177 matches · 52% win rate
On Ancient −62 ELO
40 matches · 50% win rate
On Inferno −24 ELO
27 matches · 48% win rate

tsk- loses the most ELO on Mirage: −139 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 1.95 · Dust 2

Maps in detail

from the last 486 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
52% better than 53%
0.71 better than 36%
77.0 better than 31%
0.99 better than 39%
51% of 777 duels right on the average
50% of 101 situations better than 82%
Dust 2122
48% better than 37%
0.70 better than 34%
75.0 better than 22%
0.99 better than 39%
53% of 510 duels better than 63%
39% of 84 situations better than 49%
Anubis56
52% right on the average
0.71 better than 37%
80.8 better than 52%
1.00 better than 43%
52% of 289 duels better than 55%
36% of 33 situations better than 47%
Nuke43
58% better than 60%
0.66 better than 10%
73.9 better than 13%
0.91 better than 9%
53% of 207 duels right on the average
35% of 20 situations better than 40%
Ancient40
50% better than 45%
0.63 better than 9%
71.9 better than 13%
0.88 better than 12%
46% of 174 duels better than 25%
33% of 21 situations better than 39%
Inferno27
48% better than 34%
0.68 better than 26%
74.4 better than 22%
0.97 better than 29%
45% of 126 duels better than 18%
56% of 16 situations better than 85%
Cache16
50% -
0.69 -
72.4 -
1.01-
48% of 58 duels -
33% of 12 situations -
Vertigo5
60% -
0.72 -
73.1 -
0.98-
50% of 22 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tsk- plays

Across 486 matches tsk- averages K/R 0.69, ADR 75.9 and a rating of 0.97. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 15.2 kills per match with 50% headshots. The strongest map is Nuke with a 58% win rate in 43 matches. In 162 of 486 matches the rating was 1.10 or higher (33%), in 215 it was below 0.90. In 441 matches with detailed stats: 48 4Ks and 9 aces. Best month by rating: November 2026 at 1.05. tsk- loses the most ELO on Mirage (−139 ELO, win rate 52%). Things go best on Anubis (+31 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +131. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 75.8. Last 30 days: 118 matches, win rate 50%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.