tsekv

South Korea
On FACEIT since 2026 138 matches tracked 93 matches in 30 days
ELO ▼ 43
2,050
30-day peak: 2,165
Rank SEA ▼ 1,935 places
#5,770
South Korea #274 in South Korea
30 days · prev. #3,835 · best #3,755
Last updated:

How does tsekv play?

Rating 1.21 K/R 0.84 ADR 84.3 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.54 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 138 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 10% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.24+0.21 · Ø 1.03 better than 95%
Pistol kills per match 3.0
Zeus kills1 in 138 matches
Knife kills 6 in 138 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 32x 4K, 11 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether tsekv is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches, all from the last 3 months.

Kills per round (K/R)

0.59
SepOctNov

Best month: September 2026 with 1.06.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +26 ELO
23 matches · 48% win rate
Between 18:00 and 24:00 +97 ELO, win rate 45%

tsekv loses the most ELO in match 1 of the day: +26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke
  4. Highest rating in a match: 3.45 · Mirage
  5. Most kills in a match: 40 · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% better than 43%
0.87 better than 91%
88.0 better than 82%
1.28 better than 95%
58% of 193 duels better than 85%
24% of 37 situations better than 14%
Ancient36
56% better than 66%
0.85 better than 91%
85.3 better than 71%
1.21 better than 94%
56% of 123 duels better than 78%
44% of 36 situations better than 65%
Dust 220
70% better than 96%
0.85 better than 90%
85.7 better than 72%
1.21 better than 91%
56% of 75 duels better than 77%
40% of 15 situations better than 57%
Inferno11
45% -
0.80 -
80.2 -
1.11-
54% of 41 duels -
22% of 9 situations -
Nuke10
80% -
0.91 -
86.4 -
1.30-
61% of 31 duels -
30% of 10 situations -
Anubis8
25% -
0.59 -
65.4 -
0.89-
50% of 30 duels -
50% of 4 situations -
Cache4
75% -
0.74 -
70.8 -
1.08-
58% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tsekv plays

Across 138 matches tsekv averages K/R 0.84, ADR 84.3 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 56% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 78 of 138 matches the rating was 1.10 or higher (57%), in 46 it was below 0.90. In 138 matches with detailed stats: 32 4Ks and 11 aces. Best month by rating: September 2026 at 1.52. tsekv loses the most ELO in match 1 of the day (+26 ELO, win rate 48%). Things go best on Dust 2 (+55 ELO, win rate 70%). Match no. 3 of the day goes best: 60% win rate, +28 ELO. Last 30 days: 93 matches, win rate 52%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.