tsarkvassash

Russia
On FACEIT since 2019 120 matches tracked 42 matches in 30 days
ELO ▲ 161
2,470
30-day peak: 2,470
Rank EU
#61,535
Russia #16,429 in Russia
Last updated:

How does tsarkvassash play?

Rating 1.10 K/R 0.80 ADR 84.6 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 120 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.5
Knife kills 1 in 120 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 22x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +7.4, Win rate +17 pp, ELO +118
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +25 ELO, win rate 40%
On Fridays ±0 ELO, win rate 29%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 2.21 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
50% better than 42%
0.75 right on the average
79.9 better than 41%
1.02 better than 42%
50% of 155 duels better than 41%
36% of 11 situations better than 45%
Mirage32
47% better than 30%
0.87 better than 91%
90.7 better than 87%
1.21 better than 91%
61% of 135 duels better than 92%
18% of 11 situations better than 6%
Anubis18
28% better than 2%
0.80 better than 75%
86.4 better than 76%
1.10 better than 69%
61% of 93 duels better than 92%
13% of 8 situations better than 4%
Ancient14
57% -
0.76 -
79.7 -
1.06-
51% of 47 duels -
38% of 8 situations -
Nuke9
22% -
0.84 -
83.7 -
1.07-
55% of 33 duels -
43% of 7 situations -
Cache8
50% -
0.82 -
89.9 -
1.12-
62% of 39 duels -
0% of 1 situations -
Inferno7
71% -
0.76 -
77.7 -
1.00-
58% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tsarkvassash plays

Across 120 matches tsarkvassash averages K/R 0.80, ADR 84.6 and a rating of 1.10. Biggest strength: Opening duels won at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 49% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 58 of 120 matches the rating was 1.10 or higher (48%), in 37 it was below 0.90. In 102 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. Things go best on Dust 2 (+25 ELO, win rate 50%). Improved over the last three months: K/R +0.08, Rating +0.10, ADR +7.4, Win rate +17 pp, ELO +118. Got weaker: Headshots −7 pp. Last 30 days: 42 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.