tsarkovyx

Philippines
On FACEIT since 2021 387 matches tracked 39 matches in 30 days
ELO ▲ 57
2,514
30-day peak: 2,570
Rank EU
#53,965
Philippines #37 in Philippines
Last updated:

How does tsarkovyx play?

Rating 1.02 K/R 0.75 ADR 85.0 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 387 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (336 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 28%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.6
Knife kills 6 in 387 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 70x 4K, 6 aces in 336 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 42%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +141
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 83.3
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −105 ELO
64 matches · 44% win rate
On Anubis −85 ELO
57 matches · 58% win rate
Between 18:00 and 24:00 −172 ELO, win rate 45%
On Mondays −195 ELO, win rate 37%

tsarkovyx loses the most ELO in match 2 of the day: −105 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Nuke
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 41 · Anubis

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
51% better than 44%
0.76 better than 56%
86.4 better than 73%
1.05 right on the average
51% of 625 duels better than 44%
38% of 53 situations right on the average
Mirage98
51% better than 45%
0.74 better than 46%
81.4 better than 50%
1.01 better than 38%
47% of 512 duels better than 23%
35% of 51 situations better than 40%
Anubis57
58% better than 67%
0.77 better than 61%
87.8 better than 80%
1.03 better than 43%
54% of 304 duels better than 62%
38% of 29 situations right on the average
Ancient47
43% better than 20%
0.73 better than 38%
84.2 better than 59%
0.97 better than 23%
45% of 224 duels better than 14%
30% of 23 situations better than 29%
Inferno35
43% better than 12%
0.78 right on the average
89.3 better than 67%
1.07 better than 32%
53% of 178 duels better than 44%
41% of 17 situations better than 52%
Nuke26
54% better than 42%
0.76 better than 45%
83.2 better than 52%
1.06 better than 47%
52% of 123 duels better than 38%
55% of 11 situations better than 84%
Cache15
47% better than 27%
0.73 right on the average
83.5 better than 65%
1.00 better than 46%
51% of 91 duels right on the average
29% of 7 situations better than 28%

Compared with players on the same level who have at least 15 matches on the map.

How tsarkovyx plays

Across 387 matches tsarkovyx averages K/R 0.75, ADR 85.0 and a rating of 1.02. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 47% headshots. The strongest map is Anubis with a 58% win rate in 57 matches. In 148 of 387 matches the rating was 1.10 or higher (38%), in 136 it was below 0.90. In 336 matches with detailed stats: 70 4Ks and 6 aces. Best month by rating: July 2026 at 1.11. tsarkovyx loses the most ELO in match 2 of the day (−105 ELO, win rate 44%). Things go best on Mirage (+167 ELO, win rate 51%). Match no. 1 of the day goes best: 57% win rate, +106 ELO. Improved over the last three months: Headshots +2 pp, ELO +141. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 83.3. Last 30 days: 39 matches, win rate 51%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.