ts5dev

Switzerland
On FACEIT since 2023 337 matches tracked 79 matches in 30 days
ELO ▲ 211
2,122
30-day peak: 2,334
Rank EU
#181,497
Switzerland #1,494 in Switzerland
Last updated:

How does ts5dev play?

Rating 1.03 (from 327 matches) K/R 0.74 ADR 83.3 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 327 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 87%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.00−0.03 · Ø 1.03 better than 37%
Pistol kills per match 2.9
Knife kills 13 in 337 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 55x 4K, 7 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.60+0.32 · Ø 0.28 better than 97%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +165
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 83.4, Headshots at 46%, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −183 ELO
55 matches · 44% win rate
On Cache −89 ELO
33 matches · 36% win rate
On Saturdays −55 ELO, win rate 41%

ts5dev loses the most ELO on Inferno: −183 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.27 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno
  4. Most kills in a match: 43 · Mirage

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
49% better than 41%
0.72 better than 40%
80.6 better than 49%
0.99 better than 36%
50% of 364 duels better than 45%
39% of 46 situations better than 54%
Ancient77
51% better than 50%
0.73 better than 43%
84.1 better than 64%
1.00 better than 39%
46% of 358 duels better than 20%
46% of 35 situations better than 73%
Inferno55
44% better than 23%
0.77 better than 57%
88.2 better than 73%
1.08 better than 58%
49% of 277 duels better than 29%
17% of 24 situations better than 10%
Anubis44
48% better than 42%
0.77 better than 65%
84.2 better than 66%
1.07 better than 63%
53% of 177 duels better than 61%
21% of 24 situations better than 13%
Cache33
36% better than 6%
0.73 better than 44%
80.8 better than 46%
1.03 better than 46%
45% of 138 duels better than 19%
23% of 22 situations better than 14%
Nuke22
55% better than 53%
0.77 right on the average
83.6 better than 54%
1.11 better than 64%
52% of 91 duels right on the average
53% of 17 situations better than 82%
Vertigo8
38% -
0.75 -
83.4 -
1.03-
47% of 32 duels -
40% of 10 situations -
Dust 27
57% -
0.63 -
71.9 -
0.90-
32% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ts5dev plays

Across 337 matches ts5dev averages K/R 0.74 and ADR 83.3; the rating across the 327 rated matches is 1.03. Biggest strength: Utility damage per round at 6.7, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Nuke with a 55% win rate in 22 matches. In 119 of 327 matches the rating was 1.10 or higher (36%), in 128 it was below 0.90. In 280 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: August 2026 at 1.07. ts5dev loses the most ELO on Inferno (−183 ELO, win rate 44%). Things go best on Mirage (+54 ELO, win rate 49%). Improved over the last three months: ELO +165. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 83.4, Headshots at 46%, Win rate at 48%. Last 30 days: 79 matches, win rate 42%, net ELO −196.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.