tryzyn

Brazil
On FACEIT since 2020 172 matches tracked 87 matches in 30 days
ELO ▼ 121
2,053
30-day peak: 2,174
Rank SA ▼ 3,474 places
#5,781
Brazil #3,504 in Brazil
30 days · prev. #2,307 · best #2,307
Last updated:

How does tryzyn play?

Rating 0.93 K/R 0.64 ADR 71.5 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.92−0.11 · Ø 1.03 better than 14%
Pistol kills per match 2.3
Knife kills 1 in 172 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 13x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 70.9, ELO at 2,053
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −5 pp, Win rate −11 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays +22 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage
  5. Highest rating in a match: 2.52 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
67% better than 93%
0.67 better than 21%
75.1 better than 25%
0.97 better than 30%
51% of 346 duels right on the average
36% of 50 situations better than 44%
Ancient30
43% better than 21%
0.65 better than 12%
70.4 better than 7%
0.92 better than 18%
50% of 121 duels better than 40%
45% of 22 situations better than 73%
Dust 216
44% better than 24%
0.59 better than 3%
63.8 better than 1%
0.81 better than 2%
54% of 74 duels better than 66%
33% of 12 situations better than 35%
Inferno15
40% better than 11%
0.62 better than 9%
69.3 better than 7%
0.92 better than 15%
52% of 62 duels right on the average
40% of 10 situations better than 56%
Cache13
23% -
0.55 -
62.8 -
0.80-
48% of 58 duels -
13% of 8 situations -
Vertigo9
89% -
0.62 -
67.8 -
0.92-
49% of 39 duels -
25% of 4 situations -
Anubis7
14% -
0.69 -
75.2 -
0.96-
57% of 28 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tryzyn plays

Across 172 matches tryzyn averages K/R 0.64, ADR 71.5 and a rating of 0.93. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 71.5, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 59% headshots. The strongest map is Mirage with a 67% win rate in 82 matches. In 45 of 172 matches the rating was 1.10 or higher (26%), in 82 it was below 0.90. In 154 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: June 2026 at 1.06. Things go best on Mirage (+37 ELO, win rate 67%). Match no. 1 of the day goes best: 62% win rate, +37 ELO. Got weaker: K/R −0.04, Rating −0.05, Headshots −5 pp, Win rate −11 pp. Unchanged in recent months: ADR at 70.9, ELO at 2,053. Last 30 days: 87 matches, win rate 51%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.