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trytonZ

Argentina
146 matches tracked
Last updated:

How does trytonZ play?

Rating 1.01 (from 104 matches) K/R 0.72 ADR 78.5 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 54%+4 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 97%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.00−0.01 · Ø 1.01 better than 49%
Pistol kills per match 2.7
Knife kills 1 in 146 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 86%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.12, Rating +0.11, ADR +12.3, Win rate +4 pp, ELO +111
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.73).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
53 matches · 51% win rate
On Dust 2 −20 ELO
39 matches · 64% win rate
Between 18:00 and 24:00 −77 ELO, win rate 48%
On Mondays ±0 ELO, win rate 50%

trytonZ loses the most ELO on Mirage: −45 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Highest rating in a match: 2.16 · Cache
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 51%
0.66 better than 17%
72.6 better than 15%
0.88 better than 8%
47% of 176 duels better than 30%
32% of 22 situations better than 33%
Dust 239
64% better than 89%
0.76 better than 66%
81.3 better than 58%
1.08 better than 71%
50% of 153 duels better than 47%
50% of 16 situations better than 82%
Nuke23
65% better than 78%
0.75 right on the average
83.7 better than 65%
1.14 better than 75%
59% of 59 duels better than 81%
43% of 7 situations better than 62%
Inferno9
33% -
0.69 -
77.0 -
0.96-
47% of 19 duels -
0% of 1 situations -
Anubis8
63% -
0.73 -
80.2 -
0.98-
43% of 23 duels -
100% of 2 situations -
Ancient7
57% -
0.77 -
90.1 -
1.09-
65% of 34 duels -
0% of 3 situations -
Cache6
17% -
0.85 -
85.5 -
1.23-
46% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trytonZ plays

Across 146 matches trytonZ averages K/R 0.72 and ADR 78.5; the rating across the 104 rated matches is 1.01. Biggest strength: Headshot rate at 60%, better than 97% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 15.7 kills per match with 60% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 41 of 104 matches the rating was 1.10 or higher (39%), in 40 it was below 0.90. In 67 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. trytonZ loses the most ELO on Mirage (−45 ELO, win rate 51%). Things go best on Nuke (+26 ELO, win rate 65%). Match no. 3 of the day goes best: 67% win rate. Improved over the last three months: K/R +0.12, Rating +0.11, ADR +12.3, Win rate +4 pp, ELO +111. Got weaker: Headshots −3 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.