tryin

Sweden
On FACEIT since 2021 213 matches tracked
Last updated:

How does tryin play?

Rating 0.95 (from 190 matches) K/R 0.67 ADR 72.3 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 190 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.07 · Ø 1.03 better than 23%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 11%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 21x 4K, 3 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 56%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +107
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.09, Rating −0.10, ADR −9.0

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.62 (at the start 0.71). Well below the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −138 ELO
31 matches · 35% win rate
On Ancient −79 ELO
56 matches · 50% win rate
Between 12:00 and 18:00 −451 ELO, win rate 41%
On Tuesdays −21 ELO, win rate 40%

tryin loses the most ELO on Anubis: −138 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Anubis
  5. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
52% right on the average
0.66 better than 15%
71.1 better than 9%
0.94 better than 20%
51% of 173 duels right on the average
31% of 39 situations better than 28%
Ancient56
50% better than 45%
0.71 better than 34%
77.3 better than 32%
0.99 better than 35%
53% of 178 duels better than 56%
45% of 42 situations better than 71%
Dust 236
67% better than 93%
0.58 better than 2%
62.3 better than 1%
0.84 better than 3%
43% of 103 duels better than 11%
19% of 16 situations better than 8%
Anubis31
35% better than 7%
0.65 better than 12%
72.9 better than 11%
0.95 better than 22%
52% of 91 duels right on the average
37% of 19 situations better than 49%
Nuke10
20% -
0.65 -
74.2 -
0.93-
58% of 19 duels -
0% of 1 situations -
Cache8
63% -
0.67 -
67.3 -
0.95-
57% of 21 duels -
100% of 3 situations -
Inferno6
33% -
0.81 -
83.6 -
1.09-
39% of 23 duels -
83% of 6 situations -
Vertigo3
67% -
1.05 -
96.2 -
1.53-
73% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tryin plays

Across 213 matches tryin averages K/R 0.67 and ADR 72.3; the rating across the 190 rated matches is 0.95. Most room to improve: Damage per round (ADR) at 72.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 67% win rate in 36 matches. In 55 of 190 matches the rating was 1.10 or higher (29%), in 95 it was below 0.90. In 186 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. tryin loses the most ELO on Anubis (−138 ELO, win rate 35%). Things go best on Dust 2 (+59 ELO, win rate 67%). Match no. 1 of the day goes best: 60% win rate, −13 ELO. Improved over the last three months: Headshots +2 pp, ELO +107. Got weaker: K/R −0.09, Rating −0.10, ADR −9.0. Unchanged in recent months: Win rate at 50%. Last 30 days: 7 matches, win rate 29%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.