try_-

USA
On FACEIT since 2017 167 matches tracked 17 matches in 30 days
ELO ▼ 70
2,294
30-day peak: 2,364
Rank NA ▼ 752 places
#3,353
USA #2,587 in USA
30 days · prev. #2,601 · best #2,259
Last updated:

How does try_- play?

Rating 1.05 (from 112 matches) K/R 0.75 ADR 82.1 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.0
Knife kills 9 in 167 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 39%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 19x 4K, 2 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 97%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 84.1, Headshots at 56%
▼ Got worse
Win rate −18 pp, ELO −396

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −284 ELO
54 matches · 35% win rate
In match 3 of the day −95 ELO
22 matches · 41% win rate
On Thursdays −73 ELO, win rate 35%

try_- loses the most ELO on Mirage: −284 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.80 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
35% better than 4%
0.77 better than 62%
82.1 better than 56%
1.02 better than 45%
47% of 221 duels better than 25%
31% of 29 situations better than 28%
Dust 233
48% better than 34%
0.77 better than 63%
86.6 better than 74%
1.07 better than 60%
52% of 153 duels better than 53%
36% of 11 situations better than 42%
Ancient20
40% better than 12%
0.70 better than 27%
74.3 better than 15%
1.00 better than 35%
38% of 81 duels better than 2%
50% of 10 situations better than 80%
Anubis15
53% right on the average
0.74 right on the average
81.3 better than 51%
1.03-
56% of 62 duels better than 72%
0% of 4 situations better than 1%
Cache15
73% -
0.77 -
85.8 -
1.08-
56% of 85 duels -
18% of 11 situations -
Nuke15
53% right on the average
0.67 better than 12%
72.9 better than 11%
0.90-
42% of 57 duels better than 9%
33% of 3 situations better than 36%
Inferno14
64% -
0.82 -
88.8 -
1.15-
61% of 56 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How try_- plays

Across 167 matches try_- averages K/R 0.75 and ADR 82.1; the rating across the 112 rated matches is 1.05. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 57% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 65 of 146 matches the rating was 1.10 or higher (45%), in 55 it was below 0.90. In 70 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: June 2026 at 1.13. try_- loses the most ELO on Mirage (−284 ELO, win rate 35%). Things go best on Dust 2 (+57 ELO, win rate 48%). From match no. 5 of the day on, things go best: 53% win rate, +29 ELO. Got weaker: Win rate −18 pp, ELO −396. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 84.1, Headshots at 56%. Last 30 days: 17 matches, win rate 35%, net ELO −160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.