truth

Norway
114 matches tracked 25 matches in 30 days
ELO ▲ 257
3,167
30-day peak: 3,066
Rank EU ▲ 3,826 places
#3,828 #32 in NO
30 days · before #7,654 · best #3,804
Last updated:

How does truth play?

Rating 1.14 (from 27 matches) K/R 0.83 ADR 89.4 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 27 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 33% good 1.10 to 1.29 26% normal 0.90 to 1.09 15% weak 0.75 to 0.89 19% very weak below 0.75 7%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 5%−6 pp better than 30%
K/D 1.23+0.20 better than 93%
Pistol kills per match 2.5
Knife kills 1 in 114 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 8x 4K, 4 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.300.00 level
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +126
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −9.4, Headshots −5 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.78 (at the start 0.86).

Patterns

From the last 114 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day +28 ELO
27 matches · 59% wins
Between 12:00 and 18:00 +89 ELO, win rate 59%
On Thursdays +49 ELO, win rate 56%

truth loses the most ELO in match 2 of the day: +28 ELO, 59% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Highest rating in a match: 1.74 · Ancient
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
61% better than 82%
0.83 better than 85%
90.7 better than 89%
1.10-
56% of 137 duels better than 75%
20% of 15 situations better than 8%
Dust 224
63% better than 84%
0.80 better than 77%
89.0 better than 84%
1.02-
56% of 110 duels better than 75%
50% of 8 situations better than 80%
Nuke21
90% better than 99%
0.81 better than 69%
86.1 better than 65%
1.01-
56% of 114 duels better than 65%
78% of 9 situations better than 99%
Ancient16
56% better than 62%
0.85 better than 89%
89.9 better than 86%
1.33-
51% of 87 duels level
38% of 8 situations better than 54%
Cache9
78% -
0.80 -
85.0 -
1.40-
47% of 32 duels -
0% of 2 situations -
Anubis8
75% -
0.91 -
95.3 -
-
51% of 43 duels -
60% of 5 situations -
Inferno3
67% -
0.91 -
94.4 -
-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How truth plays

Across 114 matches truth averages K/R 0.83 and ADR 89.4; the rating across the 27 rated matches is 1.14. Biggest strength: K/D at 1.23. That is better than 93% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 17.3 kills per match, 54% of them headshots. The strongest map is Nuke with a 90% win rate in 21 matches. In 16 of 27 matches the rating was 1.10 or higher (59%), in 7 it was below 0.90. In 44 matches with detailed stats: 8 4Ks and 4 aces. Best month by rating: October 2026 at 1.19. truth loses the most ELO in match 2 of the day (+28 ELO, win rate 59%). Things go best on Mirage (+156 ELO, win rate 61%). Improved over the last three months: ELO +126. Got weaker: K/R −0.08, ADR −9.4, Headshots −5 pp, Win rate −9 pp. Last 30 days: 25 matches, win rate 72%, ELO balance +124.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.