trustfund

USA
55 matches tracked
Last updated:

How does trustfund play?

Rating 1.10 (from 5 matches) K/R 0.79 ADR 85.2 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 49%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 17%−5 pp better than 23%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+2 pp better than 61%
AWP share of kills 22%+12 pp better than 90%
K/D 1.14+0.14 better than 91%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 54%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.5+0.3 better than 80%
4Ks and aces 5x 4K, 2 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 58%
Utility damage per round 2.6−1.6 better than 13%
Enemies flashed per round 0.23−0.05 better than 40%
Rounds with a death 70%−2.0 pp better than 78%

Patterns

From the last 55 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Nuke
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
67% better than 94%
0.84 better than 92%
88.6 better than 89%
0.97–
57% of 113 duels better than 85%
42% of 19 situations better than 59%
Anubis8
38% –
0.70 –
78.5 –
-
44% of 34 duels –
71% of 7 situations –
Cache7
43% –
0.87 –
91.4 –
0.98–
50% of 32 duels –
33% of 6 situations –
Dust 27
57% –
0.75 –
85.0 –
-
37% of 41 duels –
50% of 6 situations –
Ancient4
25% –
0.74 –
78.1 –
0.71–
38% of 8 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How trustfund plays

Across 55 matches trustfund averages K/R 0.79 and ADR 85.2; the rating across the 5 rated matches is 1.10. Biggest strength: K/D at 1.14. That is better than 91% of players on level 8. Most room to improve: Utility damage per round at 2.6. That is better than only 13% of players on level 8. On average 17.6 kills per match, 49% of them headshots. In 42 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: August 2026 at 0.98.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.