truedelta

Germany
On FACEIT since 2020 261 matches tracked 60 matches in 30 days
ELO ▼ 7
2,342
30-day peak: 2,375
Rank EU
#91,805
Germany #2,350 in Germany
Last updated:

How does truedelta play?

Rating 1.34 (from 217 matches) K/R 0.97 ADR 99.1 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 216 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 36% good 1.10 to 1.29 22% normal 0.90 to 1.09 13% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.37+0.34 · Ø 1.03 better than 98%
Pistol kills per match 4.4 from the last 260
Knife kills 1 in 260 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 17.9%+4.5 pp · Ø 13.4% better than 99%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 99%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 61x 4K, 12 aces in 189 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 98.6, Headshots at 49%
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −6 pp, ELO −65

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOctNov

Best month: May 2026 with 1.07. Last 3 months: 0.95 (at the start 0.99). Well above the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
68 matches · 60% win rate
On Cache −65 ELO
39 matches · 54% win rate
On Mondays −88 ELO, win rate 43%

truedelta loses the most ELO on Ancient: −75 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.11 · Ancient
  2. Most kills in a match: 60 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient68
60% better than 78%
1.06 better than 99%
107.2 better than 99%
1.47 better than 99%
69% of 288 duels better than 99%
41% of 34 situations better than 61%
Dust 246
41% better than 14%
0.95 better than 98%
94.9 better than 94%
1.30 better than 97%
64% of 159 duels better than 95%
52% of 25 situations better than 85%
Nuke40
55% better than 49%
0.97 better than 99%
98.0 better than 95%
1.34 better than 98%
55% of 182 duels better than 62%
28% of 18 situations better than 24%
Cache39
54% -
0.91 -
93.7 -
1.25-
57% of 173 duels -
37% of 27 situations -
Vertigo26
54% -
1.00 -
101.8 -
1.40-
66% of 146 duels -
38% of 26 situations -
Inferno20
35% better than 5%
0.88 better than 88%
94.9 better than 90%
1.22 better than 83%
57% of 93 duels better than 64%
13% of 8 situations better than 6%
Anubis8
13% -
0.81 -
88.1 -
1.12-
47% of 36 duels -
0% of 3 situations -
Mirage8
25% -
0.96 -
97.2 -
1.27-
56% of 34 duels -
29% of 7 situations -
Overpass5
60% -
0.99 -
108.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How truedelta plays

Across 261 matches truedelta averages K/R 0.97 and ADR 99.1; the rating across the 217 rated matches is 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 21.4 kills per match with 50% headshots. The strongest map is Ancient with a 60% win rate in 68 matches. In 157 of 216 matches the rating was 1.10 or higher (73%), in 30 it was below 0.90. In 189 matches with detailed stats: 61 4Ks and 12 aces. Best month by rating: July 2026 at 1.39. truedelta loses the most ELO on Ancient (−75 ELO, win rate 60%). Things go best on Vertigo (+65 ELO, win rate 54%). Got weaker: K/R −0.04, Rating −0.08, Win rate −6 pp, ELO −65. Unchanged in recent months: ADR at 98.6, Headshots at 49%. Last 30 days: 60 matches, win rate 47%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.