trizura

Uzbekistan
On FACEIT since 2020 358 matches tracked 64 matches in 30 days
ELO ▲ 104
2,635
30-day peak: 2,670
Rank EU
#34,022
Uzbekistan #142 in Uzbekistan
Last updated:

How does trizura play?

Rating 1.04 K/R 0.73 ADR 78.6 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 358 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (287 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.2
Zeus kills1 in 358 matches
Knife kills 6 in 358 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 33%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 52x 4K, 3 aces in 287 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 65%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +96
= Stayed the same
ADR at 78.5, Headshots at 53%
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
60 matches · 43% win rate
In match 4 of the day +24 ELO
40 matches · 45% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 38%
On Wednesdays −117 ELO, win rate 37%

trizura loses the most ELO on Anubis: −22 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.15 · Mirage
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
58% better than 74%
0.74 better than 46%
80.6 better than 46%
1.06 better than 57%
54% of 367 duels better than 63%
34% of 68 situations better than 39%
Dust 270
54% better than 55%
0.72 better than 37%
79.1 better than 38%
1.04 better than 46%
52% of 284 duels right on the average
34% of 58 situations better than 40%
Anubis60
43% better than 18%
0.70 better than 28%
76.7 better than 26%
0.99 better than 32%
57% of 269 duels better than 76%
33% of 43 situations better than 37%
Ancient57
47% better than 27%
0.73 better than 37%
77.9 better than 27%
1.03 better than 43%
52% of 207 duels right on the average
30% of 50 situations better than 29%
Nuke38
42% better than 15%
0.75 better than 52%
77.1 better than 32%
1.04 right on the average
56% of 151 duels better than 69%
33% of 36 situations better than 39%
Cache21
62% -
0.72 -
76.7 -
1.01-
51% of 97 duels -
27% of 15 situations -
Inferno18
56% right on the average
0.76 better than 45%
82.1 better than 40%
1.10 right on the average
50% of 68 duels better than 25%
31% of 13 situations better than 27%

Compared with players on the same level who have at least 15 matches on the map.

How trizura plays

Across 358 matches trizura averages K/R 0.73, ADR 78.6 and a rating of 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 135 of 358 matches the rating was 1.10 or higher (38%), in 129 it was below 0.90. In 287 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. trizura loses the most ELO on Anubis (−22 ELO, win rate 43%). Things go best on Ancient (+91 ELO, win rate 47%). Improved over the last three months: ELO +96. Got weaker: K/R −0.04, Rating −0.07, Win rate −6 pp. Unchanged in recent months: ADR at 78.5, Headshots at 53%. Last 30 days: 64 matches, win rate 53%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.