trized

Serbia
On FACEIT since 2020 319 matches tracked 124 matches in 30 days
ELO ▲ 164
3,255
30-day peak: 3,406
Rank EU ▼ 1,682 places
#3,322
Serbia #65 in Serbia
30 days · prev. #1,640 · best #1,640
Last updated:

How does trized play?

Rating 1.02 K/R 0.73 ADR 80.8 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 319 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 92%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.6
Zeus kills1 in 319 matches
Knife kills 5 in 319 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 32%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 32x 4K, 8 aces in 249 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 92%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 87%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +243
= Stayed the same
ADR at 79.6, Headshots at 58%
▼ Got worse
K/R −0.05, Rating −0.07, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −180 ELO
45 matches · 44% win rate
On Dust 2 −33 ELO
71 matches · 56% win rate
Between 0:00 and 6:00 +31 ELO, win rate 49%
On Saturdays −32 ELO, win rate 47%

trized loses the most ELO on Anubis: −180 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 13 wins in a row · Anubis
  3. Highest rating in a match: 2.47 · Dust 2
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
54% better than 47%
0.74 better than 40%
83.2 better than 55%
1.02 better than 35%
53% of 565 duels right on the average
59% of 54 situations better than 94%
Dust 271
56% better than 54%
0.75 better than 47%
81.7 better than 49%
1.05 better than 42%
54% of 285 duels better than 58%
54% of 26 situations better than 85%
Ancient48
56% right on the average
0.72 better than 31%
79.5 better than 36%
0.99 better than 26%
48% of 187 duels better than 24%
35% of 31 situations better than 41%
Anubis45
44% better than 16%
0.70 better than 25%
77.5 better than 28%
0.99 better than 26%
52% of 189 duels better than 47%
38% of 24 situations right on the average
Nuke26
58% right on the average
0.66 better than 10%
73.2 better than 11%
0.95 better than 15%
45% of 87 duels better than 12%
50% of 16 situations better than 75%
Inferno3
100% -
0.98 -
97.9 -
1.50-
57% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trized plays

Across 319 matches trized averages K/R 0.73, ADR 80.8 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 58% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 123 of 319 matches the rating was 1.10 or higher (39%), in 115 it was below 0.90. In 249 matches with detailed stats: 32 4Ks and 8 aces. Best month by rating: September 2026 at 1.14. trized loses the most ELO on Anubis (−180 ELO, win rate 44%). Things go best on Mirage (+238 ELO, win rate 54%). Match no. 4 of the day goes best: 68% win rate, −29 ELO. Improved over the last three months: ELO +243. Got weaker: K/R −0.05, Rating −0.07, Win rate −5 pp. Unchanged in recent months: ADR at 79.6, Headshots at 58%. Last 30 days: 124 matches, win rate 53%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.